12-01-2018 10:06 AM
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  1. krisguy's Avatar
    Revive is an amazing project, but since more devs are now making their apps Steam compatible, it is basically going to be needed for the Oculus exclusives only.

    As for the Windows 10 version of MC, it has something to do with the containers that UWP apps use as part of the process. SteamVR needs more hooks than base Win10 apps provide, and any VR hooks have to be coded into the app.
    richiegore likes this.
    04-17-2018 10:29 AM
  2. MrGoodSmith's Avatar
    After trying both headsets, I go with the Vive because of the better FOV. This was a deal breaker for me and I couldn't get used to the Rift in spite of all its advantages. I was still seeing the black borders of the screen as if I was looking through binoculars, totally loses the VR immersion, while on the Vive I didn't notice the screen edge.
    12-01-2018 10:06 AM
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