04-17-2018 10:29 AM
26 12
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  1. richiegore's Avatar
    Honest question here, I don't want to upset anyone with a VIVE, but I'm having difficulty justifying purchasing the VIVE over the Rift based on current software.

    I am considering the VIVE because the lighthouses don't require USB so are easier to place in a room. They seem to provide better tracking when doing room scale while only using 2 sensors. I have been happy with all my HTC purchases. There is no connection with Facebook.

    However, I'm just not seeing a good enough software lineup. Valve say they are working on some big titles but they haven't shown anything yet, and we all know what Valve time is like.

    On the other hand the Rift seems much better supported with Lone Echo really standing out for me.

    I know there are hacks to get Rift games on the VIVE but I've looked at the forums and it isn't all plains sailing. I simply don't that any time to waste troubleshooting.

    Your thoughts would be appreciated!
    03-23-2018 12:18 PM
  2. onemoredave's Avatar
    I bought a Vive about 15 months ago, have a windows MR, have tried the Rift and my (humble) opinion that the lighthouse tracking is the most reliable out of the three at this time. But as you point out, games like Robo Recall and Lone Echo aren't available on the Vive without a bit of hackery. If you need those games you probably have your answer.

    The lighthouses not requiring a usb connection was and is a pretty big deal for me as I mount my lighthouses on telescopic poles, stick the breakout box out the window and setup in a 5x5m play area on the back deck when I want a bigger space than the computer room. It only takes about 10 minutes to set up and likely wouldn't be possible if I needed usb connections as well.

    All that said...Lighthouse 2 is just around the corner, as are dramatically higher resolution screens, wireless transmission and the evolution of inside out tracking. An investment now is an investment in ~2 year old first gen technology that is due to be eclipsed, possibly leap-frogged in the not too distant future.

    If I were buying it right now, I would invest as little as possible (even consider second hand) to get the experience you want which likely means a Rift.
    richiegore likes this.
    03-24-2018 01:30 AM
  3. richiegore's Avatar
    Cool thanks for the post you raise some good points. I can't help but think HTC have a brand new headset in the works once they have the lighthouse 2.0 sensors ready. The pro seems to me to be really just for developers. I think that HTC really did a bad job explaining it's positioning. Oculus have said not to expect a new Rift before 2019, unless it's really 2019 i don't think I'll wait that long.

    Still though, regardless of hardware, oculus really seem to be pushing hard on a software front. Valve just seem to be letting it happen organically. It's not Thier core business though so if suppose that's the big deference between them and oculus...
    03-25-2018 05:16 PM
  4. badelhas's Avatar
    I just wished some of the games for the Rift were also available fore the Vive also...Its a pity.
    03-26-2018 06:37 PM
  5. richiegore's Avatar
    Yea, the vr market is so small its a pity they have fragmented the market. Maybe they could just charge more for non Rift users, recoup their investment in the games that way....
    03-27-2018 12:33 PM
  6. onemoredave's Avatar
    Yea, the vr market is so small its a pity they have fragmented the market. Maybe they could just charge more for non Rift users, recoup their investment in the games that way....
    This is the reason why I don't use the workarounds to play or buy Rift only titles to play on my Vive. I understand there's subsidies at play and that game studios need upfront investment and have to make money, but the choice (by Occulus) to lock it to proprietary hardware is just that....a choice. A choice that fragments an already tiny VR market.
    03-28-2018 02:38 AM
  7. richiegore's Avatar
    So you do t want to give them any money at all on principal? I suppose I can respect that. I don't think I could resist myself though!
    03-28-2018 01:18 PM
  8. onemoredave's Avatar
    Nah, I'm not going to go all super self-righteous and principled and certainly don't frown on anyone using Revive. For me personally, there is currently enough hardware agnostic content on Steam that I don't feel the need to go out of my way to support exclusives. I buy a lot of VR games and prefer to support the studios that weren't lucky enough to get an exclusivity deal.

    That said, I'm happy that companies like Occulus and Valve are investing in game development and I absolutely want to see them succeed and be profitable so that they can make the next awesome game. I would be even happier if they recognised they could be more profitable and successful if they let WMR and Rift users also buy their game.
    richiegore likes this.
    03-28-2018 08:33 PM
  9. onemoredave's Avatar
    Oculus have said not to expect a new Rift before 2019, unless it's really 2019 i don't think I'll wait that long.
    P.S. I didn't say wait :-) I think everyone should be having as much fun in VR as I am, what I suggested was to invest as little as possible in this generation at this time and even consider a 2nd hand setup.
    richiegore likes this.
    03-28-2018 08:39 PM
  10. Cale Hunt's Avatar
    Like others have said, Vive tracking is the best. I personally like Touch controllers more than anything else, and the Oculus library has some great content. WMR, though, is quickest to set up and can be used with a wide range of hardware.
    richiegore and Jaum3 like this.
    03-29-2018 10:26 PM
  11. onemoredave's Avatar
    This is true, the touch controllers feel nice and somehow more natural. I had to pull one of my Vive controllers apart today and "do the touchpad fix" ;-/ first gen hardware....

    Entirely off the subject, but I hope the knuckles controllers arrive soon!
    richiegore likes this.
    03-30-2018 08:39 AM
  12. richiegore's Avatar
    Yea the touch controllers look that bit nicer that the vive controllers alright, definitely look better balanced. Decisions decisions. Thanks for all the help everyone. Can't believe the rust is 2 years old now. Time has flown!
    03-31-2018 06:52 PM
  13. cprice27's Avatar
    I have only used the Oculus Rift and absolutely love the Touch controllers.
    richiegore likes this.
    04-04-2018 02:36 PM
  14. wolfgangjr's Avatar
    Man. I'm so jealous. Would love to sim with that gear although I do worry screen door affect may ruin the immersion.
    04-06-2018 12:55 PM
  15. richiegore's Avatar
    Playing loads of sea of thieves with my brother at the moment, it could be a great vr game with a few modifications.

    I'm really dying for a chance to try it to, especially lone echo and some of the "experience" style videos like the moon or undersea ones.
    04-07-2018 03:26 AM
  16. Jaum3's Avatar
    In my experience Oculus Rift has better touch controllers.
    04-08-2018 09:06 AM
  17. Belle_Celeste's Avatar
    I've been so flip-floppy on which headset to get (Rift vs Vive vs PS VR), so I appreciate people chiming into this thread with their own opinions/experiences. I've been reading tons of articles that weigh in on game exclusives, comfort, price, etc, and have now started to factor in user reviews.

    There hasn't yet been any exclusive yet from what I've seen that has made me go "I NEED this", so hopefully the line-up is better this year to help me narrow my choices. It was definitely a lot easier deciding Xbox vs Playstation.
    04-08-2018 11:48 PM
  18. richiegore's Avatar
    I've been so flip-floppy on which headset to get (Rift vs Vive vs PS VR), so I appreciate people chiming into this thread with their own opinions/experiences. I've been reading tons of articles that weigh in on game exclusives, comfort, price, etc, and have now started to factor in user reviews.

    There hasn't yet been any exclusive yet from what I've seen that has made me go "I NEED this", so hopefully the line-up is better this year to help me narrow my choices. It was definitely a lot easier deciding Xbox vs Playstation.
    For me, lone echo has been the game that got me interested in VR, but I have yet to play it. Of course it's an oculus exclusive.
    04-09-2018 02:01 AM
  19. krisguy's Avatar
    Revive is actually an easy way to make Rift titles work on Vive. I use it to play games quite a bit. The only one I know that doesn't work is the Windows 10 version of Minecraft. Vive users have a mod for Java Minecraft that works better, IMHO.
    LtDarthWookie likes this.
    04-09-2018 11:52 AM
  20. richiegore's Avatar
    Revive is actually an easy way to make Rift titles work on Vive. I use it to play games quite a bit. The only one I know that doesn't work is the Windows 10 version of Minecraft. Vive users have a mod for Java Minecraft that works better, IMHO.
    That's cool, has it been pretty stable/ easy to use since the debacle when oculus implemented the hardware check to see if a rift was installed?

    Strange the windows ten version of Minecraft doesn't work well, what with that?
    04-09-2018 07:07 PM
  21. LtDarthWookie's Avatar
    Revive is actually an easy way to make Rift titles work on Vive. I use it to play games quite a bit. The only one I know that doesn't work is the Windows 10 version of Minecraft. Vive users have a mod for Java Minecraft that works better, IMHO.
    Of course if you really really need to play Minecraft Bedrock version in VR you can do so in a GearVR instead of buying a Rift.
    04-11-2018 04:27 PM
  22. richiegore's Avatar
    Of course if you really really need to play Minecraft Bedrock version in VR you can do so in a GearVR instead of buying a Rift.
    That's true but it's alot more limited in terms of the complexity it can handle and how you interact with it? I don't know too much about it so just curious. Thanks!
    04-11-2018 07:24 PM
  23. LtDarthWookie's Avatar
    That's true but it's alot more limited in terms of the complexity it can handle and how you interact with it? I don't know too much about it so just curious. Thanks!
    I haven't played a whole lot of the VR version but it appears to be the exact same as the Pocket Edition which I have played a lot of. The parity between the pocket version and the Bedrock edition on Windows 10 and consoles appears to be 1 to 1. The only major difference I've seen in the GearVR version is draw distance is reduced. Other than that in the short time I played it I could perform all of the actions I could in the Xbox version or pocket edition including joining realms that my friends ran.
    richiegore likes this.
    04-12-2018 09:10 AM
  24. LtDarthWookie's Avatar
    So I've spent a little more time in it. It's got a nice feature to switch between "living room" and VR modes. Living room is what it sounds playing regular Minecraft on a large screen and VR is of course VR. All you have to do is tap the touchpad on the GearVR to toggle. However even with the VR turning enabled I can't play the VR mode for long without motion sickness. I think due largely to the fact that the FOV for VR mode is so small. If they enabled a larger FOV I think it would be a little easier but for now it's pretty intense.
    04-13-2018 10:22 AM
  25. Belle_Celeste's Avatar
    For me, lone echo has been the game that got me interested in VR, but I have yet to play it. Of course it's an oculus exclusive.
    Huh, when I initially saw promotional art for Lone Echo, I wrote it off since I'm not a fan of any space-related games. Given your praise of it, however, I did look into some gameplay footage and realized I judged it too quickly. It does seem like it would be a good game to try!

    And thank you kris, I never heard of Revive, so that certainly takes away any leverage a headset may have over the other in terms of game exclusivity.
    richiegore and krisguy like this.
    04-13-2018 04:33 PM
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