Drael646464
New member
For the PC you are correct. This scenario worked for Microsoft in PC's because people didn't have home computers or anything like them. So you were introduced to them at work, saw the potential at home, so you bought one for home. Simple. The application of this logic to Microsoft's next device falls apart because this time something else that is similar already exists, is familiar and fills a similar use case.
This scenario worked somewhat again for pocketable computers starting with Blackberry. Blackberry was an enterprise targeted device with some consumer market. But they neglected, just like Microsoft did and is still doing, to think about what a consumer would use it for after they went home from work. The use case for a pocketable device is very different from a production desktop in the office. Blackberry missed this and we all know what happened to them.
Apple, won that battle because Apple realized that the use case for a pocketable computer would mean these devices would spend more time being used after work hours. Few enterprise people would be constantly on their phones during work hours. That is evident from the fact that the enterprise still uses desktop computers to get the majority of work done. I'm not saying that iphones and androids haven't replaced some work tasks, but they haven't replaced the desktop wholeheartedly. Apple targeted a much wider use case for a pocketable device. The iphone was targeted at the consumer to use it's many functions outside of work. After hours. In the other 72 hours that we aren't working or sleeping. Blackberry started pocketable computers in the enterprise, Apple perfected it by expanding their mindset beyond just productivity and sought the general public with full touch and an app store for the consumer.
The desktop scenario of proliferation started with the iphone, and continued with Android because The majority of consumers didn't have a computer in their pocket before those devices. Only a niche group of tech enthusiasts. The average consumer had to learn a new system because they knew no other pocketable system. The iphone was a consumer facing device! The iphone/androids didn't start in the enterprise, but they were so good at everything else and could do some enterprise tasks the iphone/androids went backwards into the enterprise from the consumer market.
This method of proliferation might work for the Hololens. But they feel like Blackberry. AR will come to consumers eventually, but will it be Microsoft that brings it? Microsoft has stiff competition from Oculus, and others. Microsoft also has baggage. Burned consumers that are wary of them now.
For Microsoft to break into the pocketable device market they have to have a huge differentiator. If it is even remotely like the existing phones, it won't survive. Folding isn't enough because we know Google/Apple are also working on a folding device and their OS is what is familiar in the pocketable computer market. The current known use case for a pocketable device is not business production. Pocketable devices are consumer devices with a little business mixed in. (fitting to the number of hours we spend as a worker and a consumer.) If the device can't target the after hours market user base, meaning, basic apps people already use outside of work, as well as use cases for those who don't use a smart phone for work, like the the stay at home mom, the retired couple, or the teenager working a menial job that doesn't require a folding pocketable productivity device. It has to be desirable to these people as well, and overwhelmingly so as to overcome the current device OS that is already meeting their needs and with which they are already familiar.
The first computers were adopted because there was nothing like them in the mass market. The first smartphones were adopted because there was nothing like them in the mass market. Now people have developed deep roots into those ecosystems, like app purchases for instance. This requires any new player to produce a very compelling reason or a completely new type of device that does things nothing else can that the vast majority of people truly see a need for. (Apple never truly challenged Microsoft in the desktop world. but they made the iphone. Now the situation is flipped in the smartphone world.) They also need a product that other players can't catch up to very quickly. By that you gain mindshare. This is what Microsoft did with the desktop computer. This is what Apple did with the iphone, and Google did with Android. Now Microsoft is the one playing catch up. I'm concerned that the foldable phone that isn't a phone, but still isn't good enough to replace your work desktop (although getting closer for some business cases) Combine that with marketing that just confuses people over what the device is (truly it is nothing more than a more powerful pocketable device the general public calls a smartphone) At this point it certainly won't replace your android/ios phone because those devices have way more available basic apps that are missing on Windows still. Why are these apps missing. Because Microsoft doesn't have a phone, and desktops and phones have different use cases.
No that's incorrect. PCs were originally mainframes, and their were no personal computers. They only became PCs after the technology was miniaturized because universities and enterprise used mainframes. A computer used to be the size of a room.
Even the early days of computers, home computers were a hobbyist pursuit. People didn't use the vic20 at work, let alone bring it home. You seem to have missed the actual evolution of most technology, and thus misunderstand how it comes about. The PC wasn't the first computer. It came after a long line of prior technologies. Even the PC was of zero real interest to consumers outside of hobbyists until windows rolled along. And mostly they weren't interested at all, until the internet took off. Before then home PCs were for gamers, hobbyists and productivity. Even the early days of the internet, prior to that bulletin boards - it was primarily hobbyists, academics, government and businesses.
The same is true of cellphones. Cellphones in the 80s were initially a product for millionaires. That is, the smartphone as it exists today would not exist if someone hadn't pitched a product exclusively for millionaires in enterprise. Then enterprise. THEN consumers. After consumers took up the feature phone, enterprise evolved the PDA, and the touch screen (separately) - and from that, came the consumer device, the smartphone.
You'd be hard pressed to find a modern computing technology that would be possible, or exist at all, if it hadn't started in enterprise.
The iPhone was nothing more that a combination of already existing techs. Techs that ALL came from enterprise.
Nothing else will improve the manufacturing process and the technology to get it to the point consumers actually want to jump in.
Graphene folding screens, or graphene nano-computing, or AR - these are not technologies that manufacturers can just throw at consumers and sell units. They are too expensive, experimental, too under developed, and no one would buy them. No one either wants it, or can afford it. Just like early computers, early cellphones or early internet. Only those same groups are really into these ideas - hobbyists, productivity, gamers and the like, only they live on the bleeding edge.
Everyone else comes in, when the water is warm, and the home speakers are set up, and someones been to the store to get drinks.
The next step doesn't arrive tomorrow, because unlike the iPhone when released, the related technologies aren't "baked" yet. Imagine if you were talking about the iPhone this way, when there was no affordable or useful personal computer, or no affordable or useful touch screen. That's what you are doing.
The technology for the next step is still at a proto stage. And that's what andromeda is. It's not "the next big thing". It's a development platform, like the HoloLens. Something to build on, for the eventual day, when the candybar touch screen is as dead as the feature phone was the day the iPhone was released.
To use an analogy for MSFTs hinged device and AR plans -MSFTs hopes are not hinged on "creating the first iPhone".
They are hinged on developing iOS and it's ecosystem in preparation before the iPhone is even technologically possible as a consumer product. Imagine if the same year apple had released the iPhone, someone else had released a smartphone with an OS and ecosystem more resembling iOS five years later than that release, when iOS itself had no apps, no ecosystem and the OS was primitive. If that had happened, no one would really even know who apple are.
This is what MSFT is trying to do, it's trying to LEAPFROG its competition. And that is what andromeda and HoloLens are for. They are not for selling, or making profit or consumers AT ALL. They are trying to be so future minded, they are focused not on today, but on in the future.
They are for selling to enterprise, refining the platform, expanding the ecosystem, so that the day when AR and folding and scrolling screens hit the consumer market, MSFT will be so far ahead, no one else can catch up.
it's not a consumer product, it's an alpha. Something that will eventually down the track, turned into a consumer product, one so refined that the competition won't be able to touch it, because they have been too busy focusing on what will, then, be redundant technology (candybar touch screen devices)
MSFT is actually really lucky, because PWA is a major boon in that. They only need power software, and a platform that encourages adaptive apps, because PWA will completely take care of all the ultrabasic stuff like snapchat and twitter. In that, to develop their plan, they don't really need much development in the consumer mobile space. That really helps things along, for their leapfrog long game.
Side note: Also don't think the PC has been replaced by the touch phone in home use, or non-productivity functions. The highest selling market is laptops and gaming, and fasting growing hybrids. PC's didn't suddenly get replaced as home use devices.
Instead what happened is the computing market diversified - so you have a smartphone for on the go, a tablet for on your coffee table, a laptop for travelling or studying, and a PC or console for gaming (or work, or any other input intensive task). Most homes have multiple devices, and multiple operating systems.
That's the correct way to view that phenomena IMO - it wasn't a computer replacing a computer as a recreational device, it was computers becoming more specialised, more different from each other. That diversity will only increase IMO.
And that is the place for the prototypish andromeda, as a market - it fits a tightly specialised role, that of the enterprise road warrior. Someone who can use a product that isn't entirely polished for other uses, and help develop out the platform and the ecosystem. Someone who needs windows in a highly portable form, with pocketable multi-tasking and stylus functionality. Someone like a salesperson, an analyst, someone who takes a lot of meetings and conferences, or someone in the media - a person for whom a tablet or laptop is too large to cart around everywhere.
Something that fills the computer equivilant role of a notepad.
When we get graphene tech, we will see a similar phenomena - more diversification - because you'll have tiny scrolling phones, dual screen, triple screen. Your wall sized touch screens. Your table and bench touch screens. Because graphene is basically indestructible, can flex, and it can also be use as a nano-computing medium AND for nano-batteries, it will also probably bring about ubiqituous computing - public touch screens everywhere, computers put into every device. We may get to a point where everything becomes a dumb terminal (or rather a slower computer, not actually a dumb terminal), and communicated over a network with a server PC.
And AI, that's sort of a server/PC task. So probably what each home will have is a 'hardware ecosystem'. A PC that runs the home AI program, games, does VR and stores all the homes media. Maybe multiple such devices for power users. And numerous smaller, terminal type devices that connect to it. Same in the office. Then that main AI, central computer will probably connect to the cloud, for even more computing power, and distributed network access.
Of course, at some point if graphene gets really cheap, there may be so many screens everywhere, AR and AI voice control, that we generally, on aggregate, cease to carry screens altogether, and generally start to only use wearables.
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