Why do games about the deep sea or space always have to be so creepy?
The biggest part of it is our imaginations. They say we know less about the deep ocean than we do about space, and both locations usually end up being the arenas for some grizzly deaths, such as in Dead Space or Bioshock. This is because both places are uninhabitable by mankind. We can put men there, but not for any great duration of time. And we certainly cannot thrive in these places, so our imaginations run amok to fill in the blanks for what we do not yet know.
Full story from the WindowsCentral blog...