Razer Phone review: An Android phone with a sharp design and an obvious flaw

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Dec 17, 2013
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It's been a couple of weeks since we first laid hands on the Razer Phone, the gaming company's first mobile device. So how is it?
The journey to making a smartphone for Razer has been years in the making, though it accelerated somewhat in early 2017. The company acquired Nextbit, a startup with a somewhat unique Android phone, the Robin. This was the latest in a string of relevant pickups for Razer, with Ouya and THX having gone before.
The end result was a product Razer fans have been screaming for: The Razer Phone. And while it doesn't run Windows (that ship has long sailed), it's an interesting device to us for a number of reasons. For one, we've got to start looking elsewhere.
Razer is a brand that we're increasingly impressed by. The Blade is arguably the best all-around gaming laptop money can buy, it has more quality gaming peripherals than you can shake a stick at, and it isn't afraid to do something just "because it can."
I've been using a Razer Phone since the launch event on November 1, and in that couple of weeks or so I've got to know it pretty well. It's far from perfect, but it's easy to be impressed by.

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