Unfair rewards and poor balancing make Warmind seem like a step back.
Over the past few months, Destiny 2 has lost a lot of its players due to the restrictive nature of the previous "Curse of Osiris" expansion. Numerous activities were placed behind a paywall, and even beloved missions like Strikes weren't accessible to those who didn't own the new content.
While the developer eventually addressed these concerns, it seemed like it was a little too late. This was increasingly obvious on Xbox One(/xbox-one-s) because the players you were matched with varied widely in skill. This wasn't the case with the prequel or base game.
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