How massively multiplayer online role-playing games (MMORPGs) became a stagnant genre

Windows Central

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bless-online-community-screenshot.jpg
Source: Pompadeux Ming on Steam.
MMORPGs are less popular so is it time to modernize the genre?
Bless Online is but one of the latest massively multiplayer online role-playing games (MMORPG) to launch and be poorly received by the community. It represents the genre as a whole, which has failed to modernize itself and entice players to return to the classic system of exploring massive worlds, completing daily quests, and rolling around with guilds of other gamers.
But how did this colossal beast of a genre become stagnant?

Full story from the WindowsCentral blog...
 

Golfdriver97

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I'm curious if it isn't one reason but several. They all seem to be a cookie cutter genre where sooner or later, everything seems to be similar. One could almost argue that FPS are starting to become the same thing.

I'm thinking perhaps changing up the UI of the genre a bit might help bring a refresh.
 

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