Doom Eternal delivers more junk food ... with a nutritional twist

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'Even the gore and the destructible demons have purpose,' says creative director Hugo Martin.
If Hugo Martin, the creative director at id Software, is to be believed, Doom (2016) was just the beginning. It was on the track towards what the company wanted to do with the retro, hyper-violent shooter franchise, but there's so much more to explore. In an interview with me at a preview event, he likened Doom Eternal to Evil Dead 2 — a movie that remade the original but added more detail that shaped the series for decades to come.

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