1. WindowsCentral.com's Avatar

    Quantum Break was delayed until 2016 to help spread out release windows for major games on Xbox One. Creative director Sam Lake explained that Microsoft wanted to prevent its published titles from competing against one another for audiences. This was music to the ears of Remedy who could then pour more time and resources into perfecting Quantum Break and ensuring day one experiences will be top notch.

    Full story from the WindowsCentral blog...
    04-01-2016 08:42 AM

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