How ReCore makes the case for the return of Xbox Live Arcade

Windows Central

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Do you remember the Xbox Live Arcade?
Before ID@Xbox, most game developers needed a publisher to hit the Xbox 360. Putting games onto the Xbox platform used to be a pretty expensive ordeal, and publishers would often float the bill in exchange for a cut of the profits. Xbox Live Arcade was a way for smaller developers to hit the Xbox 360 digitally, forgoing the expenses of physical distribution. Games on Xbox Live Arcade were priced anywhere between $10 to $40, and were never billed as competitors for the "AAA" players on the market.

While ID@Xbox has, for the most part, done away with the financial reasons for Xbox Live Arcade's existence, I think games like ReCore make the case for its return as an entity, and here's why.

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