Darksiders III review: Don't sleep on this relentlessly engaging RPG

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Dec 17, 2013
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After six years of slumber, the Darksiders franchise has awoken. But does Darksiders III return the series to glory?

One of the most popular franchises that publisher THQ had was Darksiders, a fantasy action role-playing game (RPG) series that put you into the boots of a Horseman of the Apocalypse. The last game in the series before now was Darksiders II, which was met with some solid praise from both critics and fans alike. With people praising the game for its mechanics, artistic direction, and for the lovably dry and sarcastic protagonist, Death, it looked as if Darksiders was on the path to fame.
Sadly, this was not to be. In 2012, THQ filed for bankruptcy, and the Darksiders intellectual property was sold to Nordic Games. Fans held onto hope for a new game, but as the years went by without any news of one, there was concern that the series was being abandoned. Thankfully, though, this was not the case.
In 2017, Darksiders III was announced, and Nordic Games (now known as THQ Nordic) worked with developer Gunfire Games, a studio made up of people that worked on the previous two Darksiders games, to bring it to life. Now, Darksiders III has arrived — but is it good enough to revive the franchise's name and bring it back from the depths? I believe it is. Here's why.

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