Why Metro Exodus world design couldn’t have been any other way

Windows Central

WinC Bot
Staff member
Dec 17, 2013
73,879
69
0
Visit site
metro-exodus7.jpg

Metro Exodus has faced criticism from reviewers and fans for its shift to more open world-style environments. Here's why we think this direction was the right call.
Last Friday, Metro Exodus, 4A Games' latest title in its post-apocalyptic shooter series, was released to the world. As expected by many, it garnered tons of acclaim from both critics and fans. However, one common thing a lot of people see as a fault of Exodus is its decision to have a more open-ended, non-linear world design. While I can understand disliking this new direction, I believe that Metro Exodus wouldn't have been as good if it was designed any other way, especially with the story it's trying to tell. Here's why.

Full story from the WindowsCentral blog...
 

Members online

No members online now.

Forum statistics

Threads
323,516
Messages
2,243,937
Members
428,080
Latest member
jhonkalas