01-14-2018 09:19 AM
44 12
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  1. someoneinwa's Avatar
    I tried out the HP and Lenovo headsets at the local Microsoft Store. I was drawn to the HP but the weight difference between the two is really noticeable, so I went with the Lenovo and saved $50. Both units fit my large head well and both were comfortable initially, but assuming a MR session is going to last a while, I think the lighter weight unit will be more comfortable over all.
    krisguy likes this.
    10-28-2017 06:46 PM
  2. Keith Wallace's Avatar
    They don't need to be in the FoV.

    Tracking is even as good as a Rift with 3 base stations. (so you even need to buy a 3rd Rift station to get the same tracking as a Windows MR headset has. (of which we know it needs Zero base stations)

    SteamVR
    Thanks for those, they're pretty helpful. However, you did say to another user that SteamVR is only supported through a beta Acer utility, did I read that right? Does that mean it is limited to Acer device functionality, or that there are issues with compatibility/performance as it isn't a fully finished product?

    On the conotrllers, looks like it is good to go, but I can't help buy wonder how, exactly. That video, the guy had his arm raised pretty high. Maybe it's not in the FoV of the display, but up high so it's in the FoV of one of the other sensors. If that's the case, I wonder ho well it works if you have your arms at your hips.
    10-30-2017 08:29 PM
  3. Hoekie's Avatar
    Tyou did say to another user that SteamVR is only supported through a beta Acer utility, did I read that right? Does that mean it is limited to Acer device functionality, or that there are issues with compatibility/performance as it isn't a fully finished product?.
    All I know the utility can force access. SteamVR beta also works with other headsets like the HP.
    When you have SteamVR beta access already.

    It would be nice to have a clear date set for SteamVR access for everybody.
    No big deal to me, I'm still finding out which Windows MR headset to get.
    10-31-2017 06:01 AM
  4. Keith Wallace's Avatar
    Same here, still trying to decide, but I'm not far from making the decision. I'm not going to buy into yet another Microsoft platform that can't give me better than "we'll give you content at an unknown date," given the way they treated Zune, mobile, Band, and Kinect. Tired of Microsoft's treating their platforms like a Kickstarter and asking for money before giving us a finished product.

    I wanted to get a WMR headset at first, since they do not require the external sensors and have flip-up visors. However, I also want to have games to play, and between the lack of content on the W10 Store and Microsoft's absolutely laughable way of running "sales" and price drops means I absolutely will not buy into their total lack of value on the software side(Superhot VR) was about $7-8 cheaper on Steam than W10 the other day, and that's a pretty standard reality.

    This is why the Rift and Vive are legitimate alternatives right now. WMR isn't cheaper on the hardware side (unless you buy into the low-end stuff from companies I wouldn't go with, like HP or Acer), and the software is more expensive.
    10-31-2017 05:43 PM
  5. Hoekie's Avatar
    Regarding SteamVR it's more than just an unknown date.
    https://developer.microsoft.com/en-u..._mixed_reality
    We will be making the preview available to all consumers on Steam Early Access this holiday season so stay tuned for a broader preview release.
    10-31-2017 06:10 PM
  6. Keith Wallace's Avatar
    Regarding SteamVR it's more than just an unknown date.
    https://developer.microsoft.com/en-u..._mixed_reality
    We will be making the preview available to all consumers on Steam Early Access this holiday season so stay tuned for a broader preview release.
    So it'll be beta functionality sometime by year's end...that still isn't great. I mean, it's better, but even then, you're risking buying into a buggy experience without certainty of quality or long-term support. MS is good at both getting things functional before final release and taking their sweet time, to the point they'll delay features. Heck, they were supposed to release a new XB1 controller wireless receiver for PC in August, and at launch, they announced a delay until next spring.

    If they get the preview release up and running before I do my new PC build, great. That would make WMR headsets an option once again. I'm still disappointed about the ASUS delay, it looked like such a cool and unique solution to the market.
    10-31-2017 09:58 PM
  7. BonzeUK's Avatar
    Just noticed that the Dell headset controllers combo has been reduced at PCWorld by about £50 !

    Puts it in the same price range as HP/Lenovo etc.
    11-02-2017 06:23 AM
  8. Keith Wallace's Avatar
    I wish the Visor came in black as well. It's probably my preferred headset out right now (since ASUS delayed theirs and Samsung's still a few days out...plus more expensive). I just hate that white so much.
    11-04-2017 01:15 PM
  9. Keith Wallace's Avatar
    So, I was starting to think I'd go with he Samsung Odyssey, if I get a WMR headset. Then, I was reading the reviews, and they mentioned that the manual says to not use it with glasses. I went to their site to see what the manual actually says, and I find this on page 17:

    "Do not put on the HMD when you are wearing glasses. Doing so may cause facial injuries. If you need corrective lenses, it is recommended that you wear contact lenses when using the HMD."

    I don't have contacts, haven't worn them in years, and I'm not about to go spend hundreds to get some to use this thing. I am not sure if this is just to be a generic warning to cover themselves if the user is being an *****, or if these headsets legitimately have issues with glasses that I should worry about .When I tried the Rift, it put noticeable pressure on my face, and was unpleasant at first. I adjusted and was fine, but thought part of the reason for this flip-down design was to remove pressure from the user's face, which would be a boon to glasses wearers.

    I'll be checking out manuals for other headsets about this, including the Rift. Hopefully they're not all saying WMR and glasses are a no-go. That would suck. Anyone got glasses and tried them out to comment?
    11-10-2017 10:45 AM
  10. BonzeUK's Avatar
    I have the Dell visor and wear glasses with no problem, although it does have a hinge on the front.

    Maybe the lack of hinge is the concern with the Samsung?
    11-11-2017 08:41 AM
  11. loribinca's Avatar
    I actually found a fundamental issue with the Samsung unit (both mine and the one in the microsoft store)

    It's got a manual IPD adjustment, which claims to go from 60-73mm - except that it *does not* if you check back in settings (it reports what it's set to back to windows) my unit says 60.325 and the one in the store is 60.573

    this is a problem if you've got an IPD of 60 ... which is what I have

    I would A) expect the units to behave consistently and B) have them go down to 60 (or slightly below) so they hit their specs.

    I ended up getting a refund on my unit as text was ever so slightly off-kilter and was causing me eye strain

    Also just because you're using a hardware IPD, it's a bad idea to lock out any potential software adjustment that windows can do to compensate for issue with the hardware not being in spec.
    Keith Wallace likes this.
    11-17-2017 09:58 PM
  12. TheCyberKnight's Avatar
    Lenovo here. With 150$ CDN off during Black Friday, it was easy to choose.
    11-28-2017 01:31 PM
  13. krisguy's Avatar
    I tried out the HP and Lenovo headsets at the local Microsoft Store. I was drawn to the HP but the weight difference between the two is really noticeable, so I went with the Lenovo and saved $50. Both units fit my large head well and both were comfortable initially, but assuming a MR session is going to last a while, I think the lighter weight unit will be more comfortable over all.
    Kris from VRHeads here.

    I agree that overall, WMR headsets are easier on the face/head due to weight. If I had to do it again right now, I would buy the HP or Lenovo headsets instead of my Vive.

    Also, for those worried about tracking, BT 4.0 and accelerators in the controls are used for positioning when controls are not in the FOV.
    12-05-2017 10:33 AM
  14. TheCyberKnight's Avatar
    Kris from VRHeads here.

    Also, for those worried about tracking, BT 4.0 and accelerators in the controls are used for positioning when controls are not in the FOV.
    True. And I have to say that this out-of-FOV positioning is especially good.
    12-06-2017 12:16 PM
  15. grahamf's Avatar
    I'm going to go with the Dell. I tried them at the Store and it's flip up top makes it easier to put on with my glasses.
    12-11-2017 10:49 AM
  16. bill_correa's Avatar
    BEWARE: After reading reviews and comparisons, I chose the HP Windows Mixed Reality Headset - mainly because of the durability reviews of heavier materials. It felt very comfortable and solid... although in the flipped up position, it made my head feel off balance (similar sensation to pee-wee football helmet).

    Mine arrived before Christmas, after which the entire setup experience was met with great disappointment. For my use case scenario, it just went back into the box for return… and the reason is quite baffling! According to HP support website, the HP Windows Mixed Reality Headset must be connected directly to the computer to display video.

    Maybe doesn’t seem unreasonable for performance reasons, until you realize that it’s a full size HDMI port along with powered USB 3.0. If you have HDMI full size output on your system, and you meet all the other spec requirements, then you should be fine. But for the other 80% of systems out there, something other than HDMI out is going to be a problem. I had the USB 3 no problem on my mid-level Surface Studio (i7/16GB/2GB GPU), but alas I have a Mini DisplayPort for out video. I also have a top of the line Surface Book, and an HP Workstation with a full size display port for HD out video. In all cases, using a Mini DisplayPort or DisplayPort to HDMI adapter (yes a high-end one that supports 4k/60Hz)… results = no video!

    I actually started with a cheaper video dongle and the system check didn't detect video in setup, so I upgraded to the 4K dongle which setup then detected and completed showing the unit was online and working - but without actually showing any video signal. I went as far as to setup Steam with the Windows Mixed Reality add-in so that is shows a viewer on regular display of what is supposed be getting sent to the headset. After searching on HP support site, their troubleshooting guidance states that USB and HDMI must be connected DIRECTLY to the computer - no dongles, USB hubs, etc. I also found a post from 8/15/17 sharing same experience specific to Surface Studio and Surface Book... essentially zero support for Mini DisplayPort or any other connection other than direct HDMI and powered USB 3.0 connections.

    I have since confirmed with a colleague who purchased the Samsung Odyssey Windows Mixed Reality Headset and it works just fine with a Mini DisplayPort to HDMI adapter – he has it plugged into his Surface Dock and uses a Surface Book 2 without issue.
    01-01-2018 12:15 PM
  17. Frenchmeister's Avatar
    NO NEED TO BEWARE:

    The HP Windows Mixed Reality Headset works just fine with video adapters. You just need to research the specs of the computer you intend to use it on and know what specs the headset expects, which I did. Especially since this was going to be a Christmas gift for my college age daughter and would be used on an older computer. Since the gaming PC I built for her a few years ago only had an HDMI 1.4 port, I also bought a DisplayPort 1.2 to HDMI 2.0a active adapter and a generic USB 4.0 Bluetooth adapter. After updating her computer with the Windows Fall Creators update 1709, I plugged everything in, paired the controllers to the bluetooth adapter and started testing. And immediately booted into the WMR setup routine. After setting up the boundary it went into the quick tutorial and then the Cliff House. No muss, no fuss. It worked perfectly. SteamVR also installed and works without issue. My daughter now has the computer at her house at college and is enjoying playing VR games with her friends. I even purchased her a 15' HDMI 2.0b extension cable and a 16' USB 3.0 active extension cable so that she could increase the size of her play area. Both of those work fine as well.

    The moral of the story here is (like most things) to make sure you do your homework before ordering things, especially electronics.
    Last edited by Frenchmeister; 01-10-2018 at 11:20 AM.
    01-10-2018 11:08 AM
  18. onlysublime's Avatar
    . I also found a post from 8/15/17 sharing same experience specific to Surface Studio and Surface Book... essentially zero support for Mini DisplayPort or any other connection other than direct HDMI and powered USB 3.0 connections.

    I have since confirmed with a colleague who purchased the Samsung Odyssey Windows Mixed Reality Headset and it works just fine with a Mini DisplayPort to HDMI adapter – he has it plugged into his Surface Dock and uses a Surface Book 2 without issue.
    Did you follow the directions for the Windows Mixed Reality support?

    https://docs.microsoft.com/en-us/win...ity-guidelines

    Surface Book is incompatible.

    Surface Studio is compatible but headset must be plugged into a particular USB port.

    And yes, the adapter matters. I had problems getting my WMR headset to activate until I got the right adapter (I bought this one: https://www.amazon.com/gp/product/B0...pUvbUpU3728425). I have the Surface Pro 2017 with the mini DisplayPort.

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    01-10-2018 11:29 PM
  19. grantson's Avatar
    I went for the Dell Visor after initially deciding on the lenovo explorer.

    Having read the limited reviews around on both headsets & basically deciding the lenovo was lighter, not white and had slightly less bugs in early reviews.

    PC world were offering package deals with gaming laptops and both of the headsets, but all my local stores either had the laptop I wanted or the lenovo headset but not both so couldn't sell em the package. I opted for the dell realizing that the only reviews I could find about it were from the day one launch event & that one review of the lenovo from the same event said the controllers wouldn't work at all. So leap of faith...

    Overall really happy with the headset, build quality, image quality etc all seem really good although all i have to compare it with is a google cardboard.

    I have to say though given the amount of content available in the windows store and on steam VR if I had paid for the headset I would be returning it and buying a Rift or a Vive, but as it was technically a freebie I'm happy to sit on it and see what happens over the next few months
    01-14-2018 09:19 AM
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