Just a little something to look at.
Most of us know that Unigine's "Valley" benchmark is known for benchmarking volumetric clouds, ambient occlusions, and god rays.
Unigine's "Heaven" benchmarks real-time illuminations, and hardware tessellations
The new Unigine Superposition is designed to focus on physically-based rendering of surface materials, taking a major step towards photorealism in games.
Does anyone want to try and run this video at 8K?
https://youtu.be/Ya4Z-obAkWA
Most of us know that Unigine's "Valley" benchmark is known for benchmarking volumetric clouds, ambient occlusions, and god rays.
Unigine's "Heaven" benchmarks real-time illuminations, and hardware tessellations
The new Unigine Superposition is designed to focus on physically-based rendering of surface materials, taking a major step towards photorealism in games.
Does anyone want to try and run this video at 8K?
https://youtu.be/Ya4Z-obAkWA