_Emi_
New member
Not really. Based on what has been published, it is clear that XBOX developers can use MS' cloud based computing resources to do whatever they like. AI computation, rigid body dynamics, fluid dynamics, light- and shadow pre-processing, whatever. It isn't just about rendering "stuff". Actually, it isn't about rendering "stuff" at all, as I described in my previous post.
i dont know how its not a waste of time replying to you, because im sure it is.
but... "scene setup?" really?... and you know what is done for that scene to be done? you just click a button and the scene is setup automatically right? (sarcasm)
but of course yeah, I thank you for giving that obvious and vague "term" to refer to the main example booty gave, because I mean... i dont know how a game would exist if there is no a scene setup first... (starting by that)
but i will accept I still missed *some* word(s) in my post, I meant the point of the cloud is to render ["and/or calculate(process/compute(like the f name says))"] stuff that wont be necessarily updated everyframe (so it wont add lag obviously, it doesn't mean they couldn't use it for realtime stuff if they wanted to), and with "stuff" (wow you really think you are smart)... i mean everything from lightning to physics, AI... well "Booty added that things like physics modeling, fluid dynamics, and cloth motion were all prime examples of effects that require a lot of up-front computation that could be handled in the cloud without adding any lag to the actual gameplay" and apparently whatever thing you want to add to the list: post effects, tessellation, shading etc etc, but of course some examples are already excluded because latency wouldn't allow it.
I can even give another example I found
"Things like time-of-day can be uploaded to the server, and the relevant rendered lighting for the local area sent back over a few minutes. This data will be saved to HDD and retrieved as the player walks around. Delays in updating such subtle changes won't be apparent, so the problem is highly latency tolerant. Dynamic lights like muzzle flashes cannot be handled this way so the developers would still need to include real-time lighting solutions, but advanced lighting is one area the cloud could definitely contribute"
so yeah... Microsoft is doomed, xbox one is doomed and cloud wouldn't work, and Dan Greenawalt didn't say anything about it... because why would Dan talk about it if its not useful for his forza games? oh yeah... because the smartest a5cent says there is no use for it in any forza game. go go the smartest people in forums.
bye