06-16-2013 12:11 PM
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  1. Keith Wallace's Avatar
    So, if consumers don't have the same opinion about an entertainment product as you, they're sheep?

    But if they go along with what you say because you tell them so, then they're not sheep

    BWAHAHAHAHAHA!!!
    I won't even bother trying to explain, because you're making up things. Ehh, I guess I'll try:

    People are sheep because they refuse to dictate the market. The allow corporations to run their lives, then complain that corporations run their lives. That is why they are sheep. Not a single person can provide a legitimate reason as to why I need to be Xbox LIVE friends with a person for 30 days to let that person borrow a game. I've not heard a legitimate reason as to why I cannot play the campaign of a game offline for more than a day straight. I can name negatives galore about this stuff, but all of the alleged positives are "it MIGHT help something," and even if those positives ALL come true, they don't outweigh the negatives.
    06-11-2013 09:21 PM
  2. Keith Wallace's Avatar
    Wow. Talk about over reacting.

    You're seriously comparing an oppressive all powerful government implementing actions against your will without telling you to businesses that let you know terms up front and give you an EULA to describe everything they can and can't do.

    Posts like that one show when someone has lost all sense of reality.
    No, I am comparing the complacency that leads to a locked-down gaming experience to the complacency that leads to a locked-down government. The taxes of the British weren't hidden. They were there for all to see, and once they were seen, people reacted. People are seeing these things with the Xbox One, complaining, then handing over their money anyway.

    If taking a stand against something means I've lost sense of reality, then I wish reality the most horrific death it can experience, because I don't want any part of a reality that has no initiative or ideals.
    06-11-2013 09:23 PM
  3. Polychrome's Avatar
    Oddly, the thing that has me interested is Microsoft seems to be getting ever closer to making some sort of "mobile software" licensing a reality between the console and PC. Xbox is turning into Kindle...in all the best ways.

    The one thing digital media can do is allow me to easily play a game on my xbox....oh wait, gotta go to work. Well, on my lunchbreak I'll just whip out my surface and go! An account-bound software license makes me able to take my software wherever I want. Even to a friend's house by logging in. Neat idea.

    They don't seem to be harping on this, but judging by what we know from previous interactions with them and their desires for the development market, it seems to be what they are trying to accomplish with the xbox one. They've laid the groundwork for years, now the hardware is cheap enough to make it reality. And digital distribution is needed for that reality. I dunno if I'll be there on launch day, but I'll be watching this develop with a bag of popcorn. If they pull it off, it'll be amazing for the consumer, and that's what a lot of people are missing.
    06-11-2013 09:27 PM
  4. Keith Wallace's Avatar
    Would you pay $75-$100 per game without complaining? Do you think enough consumers would?

    What do you think this new system is? It's a way for devs to get a cut of used game sales from retailers.

    You're not for financially supporting the makers of content.

    Punish? There is no punishment.

    Is Steam punishment?

    This is a new platform with new rules.

    You're entitled.
    I've seen nothing but your allegations that games need to cost more as proof that they need to cost more. I don't see EA and Ubisoft and Epic and Microsoft and Sony and Take-Two posting massive losses because their games are too costly to make.

    They could get a cut without treating their consumers so poorly. I mean, this IS the kind of action that helped EA earn the status of Worst Company in American for 2 straight years. Instead, they take the shortcut that does nothing to affect GameStop, but hurts consumers.

    You claim I'm not in-favor of supporting content providers, but that's it. You claim it, and back it up with nothing. Case in point to how you are wrong: I actually bought a game on Windows Phone I didn't intend to play, simply because the developer was so engaged and friendly to people on these forums. I played the game twice and uninstalled it, but I still paid for it knowing I didn't care for it, just because the person showed himself to be a good person worth supporting. Please tell me how asking publishers to engage themselves in the used game market is showing a desire to NOT support content providers.

    Yes, after doing nothing illegal or harmful with my consoles and Xbox LIVE account for 10+ years, I am now being told that I cannot play games the way I wish, because someone else pirated a game. I am being grouped with those who pirate games without pirating games, and it's to my detriment. I consider it a punishment to tell me that I am not allowed to play a game offline when I want to, even though I've done nothing to suggest I am doing anything dishonest with the products that I purchase.

    Steam isn't punishment, but Valve is a consumer-friendly company. They don't require me to buy a specific peripheral to use Steam. They offer the BEST pricing on content, no question. Steam allows you to play games offline. Valve literally offers such good deals on games that the benefit of that pricing is greater than the DRM it presents. Microsoft isn't doing that, instead continuing the $60 game model, and forcing me to play my games in a certain manner.

    Yeah, and the rules suck.

    Again, CLAIMING I am entitled without anything to actually back up the claim. I'm not asking for free things. I am asking for a business model that has benefitted the industry for YEARS to continue to exist. I'm providing suggestions to benefit the providers without harming the consumers. What I am doing is seeking a COMPROMISE. Is seeking compromise entitlement?
    06-11-2013 09:34 PM
  5. Reflexx's Avatar
    I won't even bother trying to explain, because you're making up things. Ehh, I guess I'll try:

    People are sheep because they refuse to dictate the market. The allow corporations to run their lives, then complain that corporations run their lives. That is why they are sheep.
    What if they actually aren't upset about it? Do you complain about things that don't bother you? Does that make you a "sheep"?

    Not a single person can provide a legitimate reason as to why I need to be Xbox LIVE friends with a person for 30 days to let that person borrow a game.
    It's likely an agreement with publishers regarding the sale of used games.

    MS has told publishers that they can have the ability to earn something on used game sales. The only way that happens is if the entity taking care of the game sale has a system in place to pay the publisher.

    People would likely use the "give to a friend" option as a way to bypass the used game sale process. Therefore, the publisher doesn't get paid.

    Having someone as a friend for 30 days makes it more likely that it's not someone trying to sell the game, but instead, is giving it to someone they really know.

    I expect that MS will eventually come up with some sort of game marketplace where consumers could directly sell to other consumers. But doing so will put stores like Gamestop in a bad position, so there is likely a lot of stuff that needs to be worked out before something like that could happen.

    I've not heard a legitimate reason as to why I cannot play the campaign of a game offline for more than a day straight.
    24 hrs is an arbitrary time that they probably felt was fair. I wouldn't be surprised if it was extended.

    But the idea is that it would be an amount of time where the average person wouldn't finish the game. They want to prevent people from getting a game disc, installing it on all their friends' XBOXes, and have all their friends finish the game before the XBOX can verify authenticity.

    I can name negatives galore about this stuff, but all of the alleged positives are "it MIGHT help something," and even if those positives ALL come true, they don't outweigh the negatives.
    Yes, You're really good at spouting negatives.
    06-11-2013 09:35 PM
  6. Reflexx's Avatar
    No, I am comparing the complacency that leads to a locked-down gaming experience to the complacency that leads to a locked-down government. The taxes of the British weren't hidden. They were there for all to see, and once they were seen, people reacted. People are seeing these things with the Xbox One, complaining, then handing over their money anyway.

    If taking a stand against something means I've lost sense of reality, then I wish reality the most horrific death it can experience, because I don't want any part of a reality that has no initiative or ideals.
    Reality may have already died that horrible death for you.

    If you're going to preach about standing for something, I'd hope it would be for something like fighting oppressive government instead for fighting against game devs trying to make a living,

    Were you "making a stand" when people started reading books on Kindle and couldn't trade or sell those?
    06-11-2013 09:37 PM
  7. Keith Wallace's Avatar
    Oddly, the thing that has me interested is Microsoft seems to be getting ever closer to making some sort of "mobile software" licensing a reality between the console and PC. Xbox is turning into Kindle...in all the best ways.

    The one thing digital media can do is allow me to easily play a game on my xbox....oh wait, gotta go to work. Well, on my lunchbreak I'll just whip out my surface and go! An account-bound software license makes me able to take my software wherever I want. Even to a friend's house by logging in. Neat idea.

    They don't seem to be harping on this, but judging by what we know from previous interactions with them and their desires for the development market, it seems to be what they are trying to accomplish with the xbox one. They've laid the groundwork for years, now the hardware is cheap enough to make it reality. And digital distribution is needed for that reality. I dunno if I'll be there on launch day, but I'll be watching this develop with a bag of popcorn. If they pull it off, it'll be amazing for the consumer, and that's what a lot of people are missing.
    I can agree with some of the sentiments, but not all. Yeah, you can take a game to a friend's house, but is it an improvement of the current model of doing so? Coming to my house and having to install a 10GB game onto my HDD over 3Mbps DSL (that's the fastest DSL offered in my area, and I don't make the call on our ISP) is a VERY slow process. The alternative is to install it via the disc, but that requires bringing the disc, at which point I ask how waiting for that install and then still using the disc is a benefit. Second issue I have, what about HDD space? Games take up 6 GB or more of space on the 360's HDD as of now. It's not hard to envision the Xbox One needing 10+ GB per game, or more, in the next generation (I think 2009's DiRT 2 took up 12 GB on my PC). If we're only getting a 500GB HDD in the Xbox One, it won't take TOO long to eat up that HDD space. How much of a pain will it be to have to uninstall and reinstall games when you have a large library? How much are they going to charge me to upgrade my HDD, or are they going to stop the silly price inflation of secondary storage devices?

    I like the idea of potentially continuing a game on another device, but that requires something that we simply don't have across all devices yet--comparable power. I don't know that even a Haswell-based Windows 8 tablet could handle Xbox One gaming, and we know that Windows Phone devices certainly can't handle it with their current hardware. That said, at what point would it become realistic for people to continue Xbox One games elsewhere? I know that cloud computing is an enticing alternative, but data plans are so restrictive or expensive through carriers that it might not be an option to use that method as a solution.
    06-11-2013 09:47 PM
  8. Reflexx's Avatar
    I've seen nothing but your allegations that games need to cost more as proof that they need to cost more. I don't see EA and Ubisoft and Epic and Microsoft and Sony and Take-Two posting massive losses because their games are too costly to make.
    No. Instead, you just don't hear about all the developers themselves closing shop because Publishers can't afford to risk more than the bare minimum amount to fund these games.

    You don't hear about programmers and artists who are out of work when a game is completed because the studios can't afford the keep them employed, and the publisher can't risk keeping the studio funded because if the game isn't a major hit it will actually lose money.

    You don't understand the industry, but you're making judgments like you do.

    They could get a cut without treating their consumers so poorly. I mean, this IS the kind of action that helped EA earn the status of Worst Company in American for 2 straight years. Instead, they take the shortcut that does nothing to affect GameStop, but hurts consumers.
    EA is far from actually being the worst company in America. All that title really proves is that gamers are entitled and spoiled.

    You claim I'm not in-favor of supporting content providers, but that's it. You claim it, and back it up with nothing. Case in point to how you are wrong: I actually bought a game on Windows Phone I didn't intend to play, simply because the developer was so engaged and friendly to people on these forums. I played the game twice and uninstalled it, but I still paid for it knowing I didn't care for it, just because the person showed himself to be a good person worth supporting. Please tell me how asking publishers to engage themselves in the used game market is showing a desire to NOT support content providers.
    I'm sure that $1.99 has made you feel good enough so that you can deride devs who are losing their jobs. $1.99, cool.

    Yes, after doing nothing illegal or harmful with my consoles and Xbox LIVE account for 10+ years, I am now being told that I cannot play games the way I wish, because someone else pirated a game. I am being grouped with those who pirate games without pirating games, and it's to my detriment. I consider it a punishment to tell me that I am not allowed to play a game offline when I want to, even though I've done nothing to suggest I am doing anything dishonest with the products that I purchase.
    Sorry to tell you, but giving a game away is technically piracy. Loaning it to someone for a significant length of time is technically piracy.

    And nobody is punishing you. You can just buy a PS4 and be done with it. But making accusations about devs and publishers trying to find a way to stay in business for the long term is not cool.

    You don't like me saying you're entitled. You don't like me saying you don't support devs.

    But you freely make negative comments about the people who make these games just because they don't have a solution that you agree with.

    Steam isn't punishment, but Valve is a consumer-friendly company. They don't require me to buy a specific peripheral to use Steam. They offer the BEST pricing on content, no question. Steam allows you to play games offline. Valve literally offers such good deals on games that the benefit of that pricing is greater than the DRM it presents. Microsoft isn't doing that, instead continuing the $60 game model, and forcing me to play my games in a certain manner.
    Selective outrage based on what rules you like and don't like. And everyone must agree with you or they're sheep.

    Yeah, and the rules suck.

    Again, CLAIMING I am entitled without anything to actually back up the claim. I'm not asking for free things. I am asking for a business model that has benefitted the industry for YEARS to continue to exist. I'm providing suggestions to benefit the providers without harming the consumers. What I am doing is seeking a COMPROMISE. Is seeking compromise entitlement?
    I'm using your posts.

    You're not asking for a business model that benefits the industry. You're asking for more of the same, which has been killing the industry.

    If you're looking for compromise, then the way to obtain it normally isn't to vilify those you want to compromise with.
    06-11-2013 09:51 PM
  9. Keith Wallace's Avatar
    Reality may have already died that horrible death for you.

    If you're going to preach about standing for something, I'd hope it would be for something like fighting oppressive government instead for fighting against game devs trying to make a living,

    Were you "making a stand" when people started reading books on Kindle and couldn't trade or sell those?
    Amazon didn't force you to buy a $100 camera with your Kindle. Amazon doesn't make you connect your Kindle every 24 hours to keep reading a book. Amazon doesn't charge $500 for the Kindle. Amazon doesn't charge $60/year to access the Kindle store. Amazon doesn't charge $60 per book.

    You're confusing my displeasure with this form of DRM with an unwillingness to accept reasonable DRM. I wouldn't have an issue with the 24-hour check-in if Internet was globally reliable enough to handle it, but it simply isn't, especially in rural areas. I wouldn't have an issue with sharing restrictions if they weren't so stringent (again, why do I need to be Xbox LIVE friends with a person for 30 days to share a game)? I wouldn't have an issue with including the Kinect if the price wasn't $500, which is simply not a price I care to pay after getting a $350 console (Halo 4 Xbox 360) last year. I wouldn't even mind the $500 price tag if I didn't HAVE to keep the Kinect running at all times. I wouldn't be opposed to the required HDD install if Microsoft wasn't so ridiculous with its HDD prices.

    As I keep saying, I don't have a problem with Microsoft's concepts, so much as with their methods. That's why I keep saying I'm attempting to find COMPROMISE, not ask Microsoft to one-sidedly give in on everything.
    06-11-2013 09:54 PM
  10. Keith Wallace's Avatar
    You're not asking for a business model that benefits the industry. You're asking for more of the same, which has been killing the industry.

    If you're looking for compromise, then the way to obtain it normally isn't to vilify those you want to compromise with.
    The industry is dying SO BADLY that companies continue to push out games annually and produce more consoles. If anything is killing the industry, it's the unwillingness of content providers to stop rehashing content. I'd buy more games if every game didn't seem to be AT LEAST the fifth in its franchise. I mean, Halo 4? It was, what, the 6th or 7th release in the franchise? Guitar Hero 5? I'm pretty sure that was more like the 9th release. Forza 5? It's actually the 6th game. Assassin's Creed IV? You don't care to count Revelations or Brotherhood, which make IV become a VI, even if you DO ignore the two handheld releases?

    I can suggest things that benefit the industry without much effort. If I want compromise, the way certainly isn't to hand over my money quietly to financially support the status quo or worse. I'm not vilifying Microsoft simply because of its actions. I'm voicing my dissention because they are more concerned with keep content providers happy than consumers. They heard MONTHS ago that people didn't like the ideas of always-online, check-ins, or many of these other locked-down features. They're not showing any willingness to consider alternatives, and that's where my distaste comes from--stubbornness on the part of Microsoft.
    06-11-2013 10:01 PM
  11. Reflexx's Avatar
    The industry is dying SO BADLY that companies continue to push out games annually and produce more consoles. If anything is killing the industry, it's the unwillingness of content providers to stop rehashing content. I'd buy more games if every game didn't seem to be AT LEAST the fifth in its franchise. I mean, Halo 4? It was, what, the 6th or 7th release in the franchise? Guitar Hero 5? I'm pretty sure that was more like the 9th release. Forza 5? It's actually the 6th game. Assassin's Creed IV? You don't care to count Revelations or Brotherhood, which make IV become a VI, even if you DO ignore the two handheld releases?@
    These games carry other games. These are the "sure things" that have to continue being made because without them publishers would fold.
    These are titles that will sell in such high amounts that they are low risk.

    I can suggest things that benefit the industry without much effort. If I want compromise, the way certainly isn't to hand over my money quietly to financially support the status quo or worse. I'm not vilifying Microsoft simply because of its actions. I'm voicing my dissention because they are more concerned with keep content providers happy than consumers. They heard MONTHS ago that people didn't like the ideas of always-online, check-ins, or many of these other locked-down features. They're not showing any willingness to consider alternatives, and that's where my distaste comes from--stubbornness on the part of Microsoft.
    The problem I have with your dissention isn't your position on policy. It's the conclusions you make about the reasoning and thinking it's about being anti-consumer.
    06-11-2013 10:22 PM
  12. martinmc78's Avatar
    Wow - log back in this morning and this threads just blown up - Cant we all just get along? Keith Wallace, Winning Guy can you two just agree to disagree and handshake or hug or something?

    Keith go buy yourself a PS4 and be done with it. Winning Guy get the One - in 6 months time you can both muse on your respective purchases positives.

    This thread has nothing to do with DRM and definitely nothing to do with politics. Im sure there are separate threads for that.
    CaptDjob and nufan947 like this.
    06-12-2013 03:58 AM
  13. DavidinCT's Avatar
    Would you pay $75-$100 per game without complaining? Do you think enough consumers would?

    .
    Get over this, really. You have some good points but, I dont agree with this one.

    This is like Ice Cream makers who make a new flavor, they spent months of testing, R&D, and many months of Trials before they release it finally. They spent all that money researching it, so now that single ice cream cone you want to buy with this new favor is $25. Crazy and we all know no one would by that flavor. Kind of what your thinking here, if it's too much, it wont sell no matter how good it is.

    A game is $59.99 because that is what it will sell to most people. They tried releasing some games at $64.99 a while ago and it came to a fight and I have never seen it again. If X1 started selling all games for $74.99, like you said, and PS4 games all sold for $59.99 (kind of where they are pointing), guess what system would fail. The Wii became the largest selling system for a while, remember that ? It's not because it had the best games, it's about the price of the system (and most games are around $35). Video games are very price driven, Some games are must own for most people (black ops 2 anyone ?) or others do not sell as well but, they still ask the same price.

    This is why the used market needs to be there. Most gamers feel this way. It still is Physical media, they dont own the software but, they own the disc. We should be able to do what we want with the media we buy, to sell it or even buy it used. Microsoft is trying to make the digital download model be forced on all conent. This lowers the value of the games you buy. I like to buy mid line tittles that I would not be willing to pay $60 for a reasonable price a month down the line, used games allow me to play more games.

    Microsoft's goal here is to make the X1 be the digtal model for all content. They should learn from steam. Physical media should have it's rights as it should be as it is now, for ALL physical discs now.

    How can Microsoft force people to go all digital ? Easy, use the steam model. All new games for $45-50 on digital download($35 45-60 days old) with the games still at $59.99 in the stores. This will almost remove the need or want for used games in the market. This also removes all the costs for building, shipping and returnns problems that comes with physical media. Games would sell better and they would sell a lot more than they could now, everyone with a X1 could get the game for a super discount and more people would want to get that game. I would bet sales would almost double for mid line titles and even more with AAA titles without the overhead of shipping media.

    Microsoft is trying to force the digital world but, it still a Physical media that drives this market. Something has to give.

    I was going to pre-order the X1 but, I have officaly decided to wait out this Used game thing. Yep the fanboys and the gamers who dont care on the cost will pre-order and buy it the system on release or pre-order but, it really comes down to how it sells in the long term. System sales are not all from the direct games, they are from the parents of gamers, once they see the cost with the games, and the DRM mess (will be hard to understand for the non-techy person), sales in the long term will be effected.

    Microsoft needs to do something here and the devs need to make their money but forcing this on people, is the wrong way to do it, never mind the PR nightmare hole they have to dig themselfs out of in the long term.

    Anyway about it, what MS is forcing here is the wrong way to do it... Making content cheapers for digital downloads would be the way to get MS to do what they want in the long term
    06-12-2013 09:54 AM
  14. jcvciii's Avatar
    I think we are going to see a more dynamic line of pricing on the system set by developers xbla or steam style. Obviously the EAs and Activisions are going to keep the same price model. Part of the reason games are so expensive is also to keep the system price down, it is a supercomputer backed by mass amounts of expensive servers to increase computer power.
    06-12-2013 10:10 AM
  15. vertigoOne's Avatar
    I think we are going to see a more dynamic line of pricing on the system set by developers xbla or steam style. Obviously the EAs and Activisions are going to keep the same price model. Part of the reason games are so expensive is also to keep the system price down, it is a supercomputer backed by mass amounts of expensive servers to increase computer power.
    Wouldn't be so sure about the major publishers choosing not to participate in reduced pricing incentives. Steam already shows that many of the major publishers are willing to compete at that level.
    nufan947 likes this.
    06-12-2013 10:23 AM
  16. Paul May's Avatar
    In addition to these I don't think we can totally ignore the value of the software-based features of the X1. While it's not directly hardware cost, but I think it would be safe to say that the software side of things costed MS more to make than it costed Sony to make the software of PS4.
    At the Xbox reveal they said the XO runs 3 operating systems simultaneously to allow for the instant app switching and app snapping. These are the features that cost more, the development of this technology blows PS4 out of the.water. I think this may also be the reason for the constant internet connection. I assume one of the OS running will be a windows based kernel which would be exploited easier.
    06-12-2013 11:02 AM
  17. vertigoOne's Avatar
    At the Xbox reveal they said the XO runs 3 operating systems simultaneously to allow for the instant app switching and app snapping. These are the features that cost more, the development of this technology blows PS4 out of the.water. I think this may also be the reason for the constant internet connection. I assume one of the OS running will be a windows based kernel which would be exploited easier.
    It was also stated that this instant switching was heavily dependent upon the hardware in the Kinect itself. Yet another reason the Kinect is part of Xbox One, not an optional accessory.
    06-12-2013 11:29 AM
  18. Vallos's Avatar
    I'm flabbergasted at how people who complain about the Kinect being "forced" on the gamers, think it's only for games. The Xbox One is clearly advertised to be more than just games.This is just spring board to what we'll one day be doing in general computing. When that day comes, people will say, "Oh like the Kinect".
    06-12-2013 11:37 AM
  19. tk-093's Avatar
    Here is what I'm kinda excited for with new games and digital downloads.... If I pre-order a game from Steam, doesn't it pre-download that game like the day before so I can play it instantly when it "releases?"

    That would be sweet for the X1... I pre-buy Halo 5 and it downloads in the background and at midnight BAM, it unlocks and no more waiting with a bunch of 12 year olds at Wal-Mart then driving my **** home to play for a little bit before bed.. It's installed and ready to go!
    curseoftheninja likes this.
    06-12-2013 11:44 AM
  20. martinmc78's Avatar
    Here is what I'm kinda excited for with new games and digital downloads.... If I pre-order a game from Steam, doesn't it pre-download that game like the day before so I can play it instantly when it "releases?"

    That would be sweet for the X1... I pre-buy Halo 5 and it downloads in the background and at midnight BAM, it unlocks and no more waiting with a bunch of 12 year olds at Wal-Mart then driving my **** home to play for a little bit before bed.. It's installed and ready to go!
    Yeah that's the general idea.

    Oh wait hang on... Don't you need to be connected to the internet to do that?
    nufan947 and tk-093 like this.
    06-12-2013 11:47 AM
  21. nufan947's Avatar
    Here is what I'm kinda excited for with new games and digital downloads.... If I pre-order a game from Steam, doesn't it pre-download that game like the day before so I can play it instantly when it "releases?"

    That would be sweet for the X1... I pre-buy Halo 5 and it downloads in the background and at midnight BAM, it unlocks and no more waiting with a bunch of 12 year olds at Wal-Mart then driving my **** home to play for a little bit before bed.. It's installed and ready to go!
    I believe something similar is in place for PS4 as well, or at least some feature that when you start installing/downloading a new game you can play before it finishes the download and it continues downloading in the background. Pretty cool.

    Sent from my Galaxy Nexus using Tapatalk 4 Beta
    06-12-2013 11:49 AM
  22. tk-093's Avatar
    I believe something similar is in place for PS4 as well, or at least some feature that when you start installing/downloading a new game you can play before it finishes the download and it continues downloading in the background. Pretty cool.

    Sent from my Galaxy Nexus using Tapatalk 4 Beta
    Yeah, that play feature before the game is all the way downloaded is a pretty cool feature on the PS4.. get the guts of the game downloaded and the first level and then you can play why other textures or whatever download.. Both next gen consoles are making pretty big jumps in technology, it's very exciting.
    06-12-2013 11:54 AM
  23. Coreldan's Avatar
    Yeah, that play feature before the game is all the way downloaded is a pretty cool feature on the PS4.. get the guts of the game downloaded and the first level and then you can play why other textures or whatever download.. Both next gen consoles are making pretty big jumps in technology, it's very exciting.
    I wonder if this will work regardless of the game. It's a great feature and you often see MMORPGs utilize it, but its sadly very rare even up to this day on the PC that the devs see the effort.
    06-12-2013 11:57 AM
  24. tk-093's Avatar
    I wonder if this will work regardless of the game. It's a great feature and you often see MMORPGs utilize it, but its sadly very rare even up to this day on the PC that the devs see the effort.
    Yeah, I'm guessing in an open world game it might be kinda hard to start before everything is downloaded, or the same for sports games, but in a game like Halo you could download the "core" of the game and the first level/cutscenes and start the game off while the other levels load in the background.
    06-12-2013 12:45 PM
  25. ncxcstud's Avatar
    my guess would be that it wouldn't work for a game like say - Call of Duty or Battlefield - if you wanted to jump straight into a multiplayer match. I imagine you'll only be able to start playing the single player since they can judge how long it'll take you to get through that to build a good buffer...

    Blizzard's StarCraft 2 has this feature on the PC.
    06-12-2013 12:55 PM
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    Last Post: 12-24-2012, 03:39 AM
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