I'm not sure if I'm the only one turned off by this, but I thought the Ryse demo had one too many QTE. I love it when it's properly applied, but it seemed to be happening every other input lol.
I was thinking this same thing while watching... may be too many quick time events for me to really like this game. I was happy to hear that they will have that game being demoed on the E3 show floor, so it'll be good to see how this actually works.
Here's the thing... did you notice, while that guy was playing onstage, that he seemed to actually skip some of the events when a large number of soldiers came up to attack him? Seems like maybe you can hold off and do a big QTE event chain with a bunch of baddies. But a lot of that demo could have been "on rails" as well, and maybe if you don't press the buttons it keeps fighting until you press them? I like the idea behind it, but it looks a bit too "guided" so far. Let's hope someone gets some good coverage of Ryse in the coming days.
Star Wars seemed to pull off QTE very well IMHO (it was well placed, but not too excessive, and you were never "on rails" or guided).
I was kinda hoping for some cool Kinect demos.. Ryse was originally a Kinect game for 360, wasn't it? I wan't Mike Tyson's Punch-Out Kinect, damnit!
I think either they are waiting for devs to actually jump on the Kinect bandwagon now that every Xbox One will ship with a Kinect...
and/or the new Kinect games they have so far are just the same ol' standard stuff from the 360, and no way did they want to taint their event with that. They had to position this launch as being hardcore gaming, and if they had no hardcore Kinect titles to show (yet), I think they made the right move. They showed some natural/fluid voice commands, but that was it.