Now, I am willing to conceded a point here. If developers know that every Xbox One owner has a Kinect, that is a meaningful incentive to develop Kinect controls, I agree. However, that does not explain the requirement to plug the Kinect in to use the console. What is the logic in that? Someone might say that knowing the Kinect is plugged in is incentive to code for it as well, but I disagree. Just as owning a Kinect isn't a guarantee I will use it, nor is plugging it in. I'll still use my controller, and ignore the Kinect altogether, whether it's in my console or in my closet. I mean, if we're talking about incentivizing developers through proven use (in this hypothetical that this is why plugging the Kinect in is required), then why isn't Microsoft requiring Kinect input to play everything?
I can coneded including the Kinect, but I think that Microsoft should take out the plugging-in restriction. I mean, if my Kinect falls off of my TV or entertainment stand at 10 PM, and I typically play games until 2 or 3 AM, I dosn't want to be forced to stop playing games until the follwing afternoon because nowhere in-town is open to sell me a Kinect past 9 PM.
I can coneded including the Kinect, but I think that Microsoft should take out the plugging-in restriction. I mean, if my Kinect falls off of my TV or entertainment stand at 10 PM, and I typically play games until 2 or 3 AM, I dosn't want to be forced to stop playing games until the follwing afternoon because nowhere in-town is open to sell me a Kinect past 9 PM.