OP: If you are buying both consoles then wth's with the wall of text?
To give perspective to other people that might be looking.
OP: If you are buying both consoles then wth's with the wall of text?
Not quite so fast. That Reddit image is not the end-all-be-all. In fact, they are likely getting the idea from the line on the Xbox game licensing page, "You can always play your games, and any one of your family members can be playing from your shared library at a given time."their new family sharing plan is just super awesome. Basically, you create "gamer families" (you and up to 10 other people, who can be friends or family or whatever) and then you get access to one big shared game library, consisting of all the games. So if one of your friends buys Ryse and you don't own it, you can still play it.
There are some restrictions (out of the 10 people that are part of your gamer family, only one can use one of your games at a time. this Reddit image explains it pretty well: http://i.imgur.com/Ayguitt.png) but I think this is really worth it. it's like lending between friends 2.0 Distance doesn't matter anymore, discs don't matter, just game away.
I don't think you understand what DRM is. It's short for Digital Rights Management. Even if you don't want it, it is essential when buying digital games. It is the way Microsoft or Sony manage digital rights. DRM-free essentially means you download a game and is yours to keep, copy, share, give, pirate, etc. Now music can have DRM-free songs because the margins they make on each individual song is so low that they can afford to have DRM-free songs. But you can't have that with games if each time someone distributes games on a torrent site, they are losing millions of dollars from potential buyers.
DRM is needed to enable used games selling, as easy as that. The 24h check-in is so that your licenses can still be verified. Without a 24h check-in or if it was a longer period of time (say a week or a month) you could easily buy the newest games, return them 10 minutes later and then go home and keep playing until you have to check-in for the next time. This is because Microsoft wants to go fully digital but obviously can't abandon the second-hand market because otherwise they won't end up being stocked at stores like Gamestop etc.
As he mentions later on, this is for digital 360 games, which is already in place. It would not surprise me if they continued with One, though.
Lets not forget it running flavors of windows and it being the x86 platform...
More than used games, people may also hack the system...
I love how people like you complain and cant even tell the whole story... only the "bad" side. really, did you see this link and just post it without even verify what they were talking about? (I remember saw it somewhere else, oh yeah someone in twitch chat posted a pic of it ). but wow.. you seem like those people listening behind the doors and then telling everyone what you supposedly heard/understood, like if you heard the whole story.
if you (and other ridiculous people) asked xbox support what they were talking about (before assuming crap), you would understand the talk wasn't even about xbox one, since still there isn't any ToS or anything yet (so they cant obviously talk about it) but the reply tweet says: [for example].
@retardedidiots "Sorry for the confusion, that was in regards to Xbox 360. Xbox One licensing info is here: http://xbx.lv/XBOlcns ^AC" (which obviously wont say anything about hacking, banning, locking account since it hasn't been made public yet)
but yeah of course "facepalm" /s
The support rep is talking about permabans. You would have to do a lot more than call someone a bad name to be permabanned. As previously mentioned, that policy is for Arcade and Games On Demand for the 360, and no such policy has been disclosed for the One just yet.1. Heck, I would even say that I'd be OK with banning from communication apps (like Skype), maybe all online-based apps, but banning from single-player play because you called someone a name would be some extreme punishment.
2. I like the guy who said, "I have a tear on this blanket, it is really gonna cost me $10000 to patch it?" That they charge developers $10,000 to patch a game is rather ridiculous. I mean, that will either hurt consumers with higher prices to make up for that, or entirely drive away smaller developers who cannot guarantee to even break the $10,000 barrier on sales. They're all about the ridiculous policies.
The support rep is talking about permabans. You would have to do a lot more than call someone a bad name to be permabanned. As previously mentioned, that policy is for Arcade and Games On Demand for the 360, and no such policy has been disclosed for the One just yet.
It's actually more around $40,000, and it costs the same for developers to patch on Playstation as well, so it's not exclusive to MS.
“But the indie community is now moving elsewhere; we’re figuring out how to fund and distribute games ourselves, and we’re getting more control over them. Those systems as great as they are, they’re still closed. You have to jump through a lot of hoops, even for important stuff like patching and supporting your game. Those are things we really want to do, but we can’t do it on these systems. I mean, it costs $40,000 to put up a patch – we can’t afford that! Open systems like Steam, that allow us to set our own prices, that’s where it’s at, and doing it completely alone like Minecraft. That’s where people are going.”
To get permabanned requires something like hacking someone's account or exposing yourself on video chats (UNO was notorious for that).
As for patch fees: Interview: Schafer's Millions
That is for Xbox 360 and PS3, so it is possible that Microsoft (and I'm sure Sony as well) is charging less for patches this console generation, but it certainly is nothing new to developers.