I really hadn't thought about this much before until I saw this video showing off the PS4's Playroom:
The PlayRoom I PS4 Trailer - YouTube
Apparently this game is coming preloaded on all PS4s. I had heard that the PS4 controller also has all of the move functionality built in. Both the game and the extra controller functionality are completely worthless unless you buy Sony's camera add-on (for $60).
It has become more and more obvious as time goes on that Sony ditched the camera fairly recently with the sole purpose being to launch at a lower price point than the Xbox One with Kinect included. The other side of this, which I didn't think about until now, is the way it impacts 3rd party game development in the next generation. I think pretty much everyone has realized that one of the big problems with the first Kinect is that developers were kind of reluctant to build titles around it when only a small percentage of users had one. Having the Kinect included with the One should combat this problem. The issue now, though, is that the vast majority of PS4 gamers are not going to have anything resembling similar functionality. This again would leave third party developers in a position where they see little incentive to spend a significant amount of time implementing this functionality into third party games when around 50% of the market will have no ability to make use of them. Had the PS4 shipped with their camera system built in, even if it is a lesser technology, developers on multi-platform titles would only have to make minor tweaks between the Kinect elements and the PS4 Eye camera.
I almost wonder if the move was even a bit more devious than just undercutting the price of the One. Maybe they realized that their system was far enough behind the Kinect that they didn't want multi-platform titles featuring functionality that makes it very apparent? Either way it's an annoying move by Sony that probably ends up hurting the Kinect far more than it does Sony.
The PlayRoom I PS4 Trailer - YouTube
Apparently this game is coming preloaded on all PS4s. I had heard that the PS4 controller also has all of the move functionality built in. Both the game and the extra controller functionality are completely worthless unless you buy Sony's camera add-on (for $60).
It has become more and more obvious as time goes on that Sony ditched the camera fairly recently with the sole purpose being to launch at a lower price point than the Xbox One with Kinect included. The other side of this, which I didn't think about until now, is the way it impacts 3rd party game development in the next generation. I think pretty much everyone has realized that one of the big problems with the first Kinect is that developers were kind of reluctant to build titles around it when only a small percentage of users had one. Having the Kinect included with the One should combat this problem. The issue now, though, is that the vast majority of PS4 gamers are not going to have anything resembling similar functionality. This again would leave third party developers in a position where they see little incentive to spend a significant amount of time implementing this functionality into third party games when around 50% of the market will have no ability to make use of them. Had the PS4 shipped with their camera system built in, even if it is a lesser technology, developers on multi-platform titles would only have to make minor tweaks between the Kinect elements and the PS4 Eye camera.
I almost wonder if the move was even a bit more devious than just undercutting the price of the One. Maybe they realized that their system was far enough behind the Kinect that they didn't want multi-platform titles featuring functionality that makes it very apparent? Either way it's an annoying move by Sony that probably ends up hurting the Kinect far more than it does Sony.