09-03-2013 11:00 AM
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  1. Coreldan's Avatar
    Well, 12 GB of RAM could have helped in making up for slower RAM in the One.
    Hardly, I think. I have 8GB of RAM on my PC and even multitasking several games on at once and a whole bunch of other stuff, I've never probably gone over 6,5gb RAM used even if I sort of tried. While it's good to have it around for some bizarre multitasking, but it doesn't really help making up for RAM speed :P On another note when it comes to that RAM speeds.. I'm pretty sure there is a reason why even the most expensive PC gaming rigs do not use GDDR5 for general purpose RAM, but it's gonna be interesting to see how Sony's decision plays out.

    Naturally 12gb wouldn't have hurted and seeing how X1 will likely have a pretty nice selection of apps and in the future we might see some pretty impressive apps, it could've helped with the multitasking and having ****loads of stuff open in the background without having to worry.
    08-09-2013 01:28 AM
  2. sinime's Avatar
    Yeah I have 6GB system memory and 2GB on my video card... Never seen an issue with multitasking, even while playing a game...
    The only reason I went with 6GB for the system is to take advantage of triple channel memory (3 x 2GB)
    08-09-2013 09:09 AM
  3. Muessig's Avatar
    08-09-2013 12:03 PM
  4. Keith Wallace's Avatar
    Hardly, I think. I have 8GB of RAM on my PC and even multitasking several games on at once and a whole bunch of other stuff, I've never probably gone over 6,5gb RAM used even if I sort of tried. While it's good to have it around for some bizarre multitasking, but it doesn't really help making up for RAM speed :P On another note when it comes to that RAM speeds.. I'm pretty sure there is a reason why even the most expensive PC gaming rigs do not use GDDR5 for general purpose RAM, but it's gonna be interesting to see how Sony's decision plays out.

    Naturally 12gb wouldn't have hurted and seeing how X1 will likely have a pretty nice selection of apps and in the future we might see some pretty impressive apps, it could've helped with the multitasking and having ****loads of stuff open in the background without having to worry.
    Well, they're not direct comparisons. The Xbox One is supposed to use more idle memory than a typical PC OS, no? It'll run the Windows 8 kernel, the gaming OS, and that bridge OS. I think that they said something like 3 GB is used. My PC idles more around 2.5 GB, and that's with programs running at startup. We don't know the resource consumption of the console's games or apps. If it was legitimately useless, there wouldn't have been a reason for it to even happen (which might be the case; they didn't do it because it didn't help at all).
    08-09-2013 12:12 PM
  5. LastBattle's Avatar
    I have 12GB of memory on my system, but rarely I ever exceed 5GB with things like Visual Studio, lots of IE tabs, and games running concurrently
    08-10-2013 07:31 AM
  6. Keith Wallace's Avatar
    Yeah, I topped out around 4 GB myself, but again, PC applications do not run exactly as console games do, so we'll have to wait and see if there's an issue.
    08-10-2013 02:00 PM
  7. martinmc78's Avatar
    Just going to revive this topic.

    Just watched this video on OXM. About 3 minutes in the mention a black foam pad on the top of the xbox - apparently its covering up tech spec info sticker that MS doesn't want them to see.

    The video went up today so reckon it was filmed yesterday at Gamescom. At this stage what tech spec info would need to be kept a secret???

    News: Microsoft on Xbox One's PR - gamers buy consoles for games, not press events - Xbox 360 - The Official Magazine
    08-22-2013 10:58 AM
  8. Coreldan's Avatar
    Would be odd that they would go out of their way to totally shoot down a rumor if it would be true, especially of this kind. I dont really think this is happening, as they dont usually comment on rumors, but this one they outright declined.
    tissotti likes this.
    08-22-2013 03:48 PM
  9. MobileVortex's Avatar
    I'm going to have to agree, but i would expect at least 1 more "surprise" from both Sony and Microsoft before the consoles launch.
    08-22-2013 03:57 PM
  10. martinmc78's Avatar
    Yeah. I don't think its extra ram either. But its definitely something, otherwise why cover it up
    Sent from my Windows Phone 8X by HTC using Board Express
    08-22-2013 04:37 PM
  11. Reflexx's Avatar
    I've got 32 GB or RAM on my PC.

    The XBOX ONE must exceed this or I'm going to be angry.
    08-22-2013 10:59 PM
  12. LastBattle's Avatar
    I've got 32 GB or RAM on my PC.

    The XBOX ONE must exceed this or I'm going to be angry.

    ... and how much of it do you even use on daily basis?
    08-24-2013 07:47 AM
  13. Reflexx's Avatar
    ... and how much of it do you even use on daily basis?
    Depends on what I'm doing.

    If I'm modeling or sculpting, I may use over 20GB. Though that's rare it would go that high.
    08-25-2013 01:33 AM
  14. gollum18's Avatar
    I've got 32 GB or RAM on my PC.

    The XBOX ONE must exceed this or I'm going to be angry.
    Its highly unlikely it would need that much. The Xbox one is using GDDR5 memory. It supports far higher transfer rates than standard pc ddr3 memory.

    Remember the 360? It only had 512mb of ram. Yet it was GDDR3 memory that sat right next to (really almost on top of) the processor. Not to mention Microsoft worked their electrical magic on it and made its transfer rates ridiculously fast. I believe on team executers forum it said that the 360's ram could theoretically support transfer rates of 129gb per second. Evidenced by the fact that it can smoothly play games like Skyrim, and Call of Duty.

    If they do the same thing with the Xbox One, there won't be a need for anything greater than 8gb. Now let's just hope they don't make the same engineering mistakes they made in the og xbox, and og 360.

    Sent from the stars...
    08-25-2013 05:58 PM
  15. Pedro Hicken's Avatar
    Its highly unlikely it would need that much. The Xbox one is using GDDR5 memory. It supports far higher transfer rates than standard pc ddr3 memory.

    Remember the 360? It only had 512mb of ram. Yet it was GDDR3 memory that sat right next to (really almost on top of) the processor. Not to mention Microsoft worked their electrical magic on it and made its transfer rates ridiculously fast. I believe on team executers forum it said that the 360's ram could theoretically support transfer rates of 129gb per second. Evidenced by the fact that it can smoothly play games like Skyrim, and Call of Duty.

    If they do the same thing with the Xbox One, there won't be a need for anything greater than 8gb. Now let's just hope they don't make the same engineering mistakes they made in the og xbox, and og 360.

    Sent from the stars...
    Actually the Xbox one has DDR3 whilst the PS4 has DDR5.
    08-25-2013 06:21 PM
  16. Reflexx's Avatar
    Its highly unlikely it would need that much.
    I know. I was just playing. Being ridiculous.

    The Xbox one is using GDDR5 memory. It supports far higher transfer rates than standard pc ddr3 memory.
    ...but it doesn't use DDR5
    Remember the 360? It only had 512mb of ram. Yet it was GDDR3 memory that sat right next to (really almost on top of) the processor. Not to mention Microsoft worked their electrical magic on it and made its transfer rates ridiculously fast. I believe on team executers forum it said that the 360's ram could theoretically support transfer rates of 129gb per second. Evidenced by the fact that it can smoothly play games like Skyrim, and Call of Duty.

    If they do the same thing with the Xbox One, there won't be a need for anything greater than 8gb. Now let's just hope they don't make the same engineering mistakes they made in the og xbox, and og 360.

    Sent from the stars...
    Actually, the main reason you dont need too much RAM is because it doesn't have a general purpose OS. It doesn't have to worry about running all of your background processes that aren't game related.

    Consoles are much more efficient in that sense.

    On the XBOX ONE, the RAM will mainly help in texture memory. More texture for variety. Larger textures for increased detail.
    08-25-2013 07:59 PM
  17. Coreldan's Avatar
    Let's try to remember to keep the terms right. X1 indeed has DDR3, PS4 has GDDR5. DDR5 does not exist. GDDR and DDR are very different in their attributes.
    psudotechzealot likes this.
    08-26-2013 05:12 AM
  18. MerlotC's Avatar
    More details on the cpu. Microsoft discloses details on Xbox One and Kinect chips — and how they should avoid the ‘Red Ring of Death’ | GamesBeat Not sure what all this means.....
    Last edited by MerlotC; 08-26-2013 at 11:55 PM.
    08-26-2013 11:28 PM
  19. MerlotC's Avatar
    looks like 8gig dram and 8gig flash ram.
    08-27-2013 12:17 AM
  20. Storl's Avatar
    looks like 8gig dram and 8gig flash ram.
    Well looks like, but for some weird reason they do not allow anyone to see the spec sheet thats printed on the console. I can't really imagine why, i don't think it would get more ram or hdd space, 5GB of RAM (3GB reserved for everything else) for one Game, is a gigantic amount of space already and if Developers use the new Tiled Resources features of DX11.2 they need even less instead of more. I really wonder whats there to hide still.

    What i wish for though is that Microsoft would include the Play&Charge kit with every controller instead of 2 AA Batteries... the PS4 controller has a integrated Lithium battery and costs the same money, while the X1 Controller doesn't, plus the Play&Charge Kit is not Lithium based but.. normal rechargeable batteries are inside, they recharge far slower and need longer the charge.
    08-27-2013 03:13 AM
  21. martinmc78's Avatar
    Well looks like, but for some weird reason they do not allow anyone to see the spec sheet thats printed on the console. I can't really imagine why, i don't think it would get more ram or hdd space, 5GB of RAM (3GB reserved for everything else) for one Game, is a gigantic amount of space already and if Developers use the new Tiled Resources features of DX11.2 they need even less instead of more. I really wonder whats there to hide still
    What if... The release date is on that sticker as a "day one" console standard thing. That's the only thing left we don't know.
    08-27-2013 03:29 AM
  22. Storl's Avatar
    What if... The release date is on that sticker as a "day one" console standard thing. That's the only thing left we don't know.
    The "spec" sticker thingy are on the Dev units, they have on extra debug port in the back. These do not get into public hands so a release date printed on it is definitly not the case, and even for retail product a release date is usually not printed on as the real release date is usually planned after production rolls on as you never know if you run into production issues on the way or other things.
    So really questionable what the sticker actually reveals, one thing i can think of is that a key of some sort is printed on the sticker to unlock the Unit for development as the Xbox shown is a dev unit, it has it's own dev port that's not on the retail console, Though not sure why something like that would be printed on a sticker on the console.. but i really don't think they are hiding any specs by obscuring the sticker.
    08-27-2013 04:11 AM
  23. Keith Wallace's Avatar
    Well looks like, but for some weird reason they do not allow anyone to see the spec sheet thats printed on the console. I can't really imagine why, i don't think it would get more ram or hdd space, 5GB of RAM (3GB reserved for everything else) for one Game, is a gigantic amount of space already and if Developers use the new Tiled Resources features of DX11.2 they need even less instead of more. I really wonder whats there to hide still.

    What i wish for though is that Microsoft would include the Play&Charge kit with every controller instead of 2 AA Batteries... the PS4 controller has a integrated Lithium battery and costs the same money, while the X1 Controller doesn't, plus the Play&Charge Kit is not Lithium based but.. normal rechargeable batteries are inside, they recharge far slower and need longer the charge.
    I guess the question is, what happens if that battery goes bad with a PS4 controller? Is it easily replaced, or does it mean a new controller must be purchased? That would be a benefit to the Xbox model (though if we talk of including a Play & Charge, the simple fact that it uses a battery separate from the controller is enough).

    Also, it's not just 5 GB of RAM for a game. Remember that there are several other functions running at once. There is the possibility of running SmartSearch on one game while playing another. There's the possible need to react to Kinect input. There's the general multitasking when things like Skype are running. This console won't be a single-task machine, it might be doing 3 or 4 things at once. Also, the amount of RAM is SUPPOSED to be overkill upon release. If it wasn't, launch games would straddle the limits line, while ones later in the life cycle of the console struggled because of RAM starvation.
    08-27-2013 05:08 AM
  24. Reflexx's Avatar
    I guess the question is, what happens if that battery goes bad with a PS4 controller? Is it easily replaced, or does it mean a new controller must be purchased? That would be a benefit to the Xbox model (though if we talk of including a Play & Charge, the simple fact that it uses a battery separate from the controller is enough).

    Also, it's not just 5 GB of RAM for a game. Remember that there are several other functions running at once. There is the possibility of running SmartSearch on one game while playing another. There's the possible need to react to Kinect input. There's the general multitasking when things like Skype are running. This console won't be a single-task machine, it might be doing 3 or 4 things at once. Also, the amount of RAM is SUPPOSED to be overkill upon release. If it wasn't, launch games would straddle the limits line, while ones later in the life cycle of the console struggled because of RAM starvation.
    The 5GB is dedicated for games. The other functions that you mention use the other 3GB of RAM.

    Well, except Kinect. Accepting Kinect input isn't much of an issue. It's like accepting controller button or joystick input. The whole processing of Kinect is handled in Kinect itself. The Kinect unit has its own CPU that processes the data and just sends the post-processed information in a useful form to the XBOX.
    Robert Carpenter likes this.
    08-27-2013 11:13 PM
  25. MerlotC's Avatar
    Thought I'd post this link here as this is the thread that has been discussing hardware specs. Its a link to a highly speculative rumor/insider blog but if half of what is discussed is true, there are some good surprises in store. misterxmedia
    09-03-2013 11:00 AM
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