Reflexx
New member
Its highly unlikely it would need that much.
I know. I was just playing. Being ridiculous.
The Xbox one is using GDDR5 memory. It supports far higher transfer rates than standard pc ddr3 memory.
...but it doesn't use DDR5
Remember the 360? It only had 512mb of ram. Yet it was GDDR3 memory that sat right next to (really almost on top of) the processor. Not to mention Microsoft worked their electrical magic on it and made its transfer rates ridiculously fast. I believe on team executers forum it said that the 360's ram could theoretically support transfer rates of 129gb per second. Evidenced by the fact that it can smoothly play games like Skyrim, and Call of Duty.
If they do the same thing with the Xbox One, there won't be a need for anything greater than 8gb. Now let's just hope they don't make the same engineering mistakes they made in the og xbox, and og 360.
Sent from the stars...
Actually, the main reason you dont need too much RAM is because it doesn't have a general purpose OS. It doesn't have to worry about running all of your background processes that aren't game related.
Consoles are much more efficient in that sense.
On the XBOX ONE, the RAM will mainly help in texture memory. More texture for variety. Larger textures for increased detail.