1. gsquared's Avatar
    11-05-2013 09:14 PM
  2. ncxcstud's Avatar
    Even Polygon's review mentioned the framerate drops...
    11-05-2013 09:29 PM
  3. Coreldan's Avatar
    Maybe this is the reason BF4 didn't end up 1080p on either console..
    11-06-2013 05:17 AM
  4. DavidinCT's Avatar
    Hmmm....Maybe it's a good thing that it's 720P on the xbox one...but, it does not put a lot of faith in my eyes that these systems (Xbox one and PS4) will still be here in 8-10 years like they say. This is on day one too....

    They claim that BOTH these systems will support 4K gaming, if we cant' even do a smooth 1080p game on a release title, it makes me question it a little...

    Maybe it's just me...
    11-06-2013 09:05 AM
  5. SnailUK's Avatar
    I can't say i understand why both consoles cant do 1080p easily.

    360 & PS3 had 1080p games, and are far less powerful, with less memory, therefore it seems silly that the next gen can't do it.

    I want 1080p with 60fps 3D, not slightly better versions of current gen games.
    DavidinCT likes this.
    11-06-2013 09:29 AM
  6. Coreldan's Avatar
    I suppose it could be cos the resources are being pumped to the graphical details outside resolution.
    11-06-2013 09:33 AM
  7. ncxcstud's Avatar
    I think it is pretty foolish of us/people to think that these cross-generational launch games are the benchmark for what the XBOX One and PS4 can do.
    Have you seen the launch games of the 360 and PS3 from 2005/2006 compared to the games they've released in 2013?!

    For example, remember when Madden 2006 came out for the 360 and it had nothing in it that the XBOX/PS2 versions had. I specifically remember people saying something like, "If this is next-gen why are elements missing in this game?" It was terrible. Remember how Call of Duty looked on the 360? Resistance looked terrible too (it was all dark brown and light gray) on the PS3's launch.

    Both systems will be fine.
    tk-093 likes this.
    11-06-2013 10:03 AM
  8. Keith Wallace's Avatar
    From the sound of it, the Xbox One is also suffering frame rate drops, even at 720p. I can't say I'm surprised, and I wonder how much of it is poor coding with graphics, to go along perfectly with the horrid netcode that is causing a complete breakdown in physics and logic in Battlefield 4 multiplayer.
    11-06-2013 12:07 PM
  9. tdsweetwheels's Avatar
    Its not the hardware in either console. Its the ****ty code the developers are using as they arent familiar with either systems hardware yet. Give it time. I know pcs with weaker specs running 1080p games flawlessly. And those pc's dont even have 8gig under the hood. I imagine in 5 years we will all (ps community and xb community alike) be laughing about all this frame rate mess once developers find the right coding and build the games accordingly to suit these systems specifically. Look how good games are now on the ps3 and xb360. These have had the same hardware for a decade. Now we can all agree the hardware in the xb1 and the ps4 are light years ahead of their previous systems yes? Just give it some time. Developers are human too and need time to work through the new systems. i had heard that the esram is difficult to work with and that could be why the 720p on cod (a **** game anyway in my opinion)
    11-06-2013 12:59 PM
  10. DavidinCT's Avatar
    I think it is pretty foolish of us/people to think that these cross-generational launch games are the benchmark for what the XBOX One and PS4 can do.
    Have you seen the launch games of the 360 and PS3 from 2005/2006 compared to the games they've released in 2013?!

    For example, remember when Madden 2006 came out for the 360 and it had nothing in it that the XBOX/PS2 versions had. I specifically remember people saying something like, "If this is next-gen why are elements missing in this game?" It was terrible. Remember how Call of Duty looked on the 360? Resistance looked terrible too (it was all dark brown and light gray) on the PS3's launch.

    Both systems will be fine.
    As I partly agree with you (most of these issues will be ironed out as the system gets updated, etc) , it's still comes to the fact that you have a BRAND new system come out in a 1080p AGE (it's known even by my grandmother if it's in 1080p, it's going to look awsome for the most part). Xbox pushed in the promos all the high end graphics and sound, as all the demos showed games that looked like WOW. AGAIN, we are in a 1080p age, this is what it is, this is what most people's TVs can do, this is what the video formats are doing. Xbox one and PS4 should be able to do this at a bear minium out of the box.

    With the promos being show, with the games being pushed, you expect the launch titles to set some benchmarks for the system, No question on the 360/PS3 there was a few titles that really showed off what the systems can do.

    I do think MOST of these issues will be resolved once the SDK's are finaized, devs have the systems in their hands (as they could not during most of the building of these games) and the systems are updated to make the OS's on them run smoother.

    It still does not take away the fact that it does not look good for ANY of these systems that one of the top AAA games of the year is only 720p or gives a low framerate on systems like this...

    THey are not even released, This should of been resolved MONTHS AGO, not a 3-4 weeks before the system is even released.
    11-06-2013 03:05 PM
  11. ncxcstud's Avatar
    I agree, but look at when the 360/PS3 launched. People brought up those same complaints, where instead of the '1080p' age, we were transitioning into the HD age. Yet, there were lots of games that just didn't run very well.

    King Kong was one. Perfect Dark Zero was another. Madden 06 was terrible. Call of Duty 2 didn't look all that much different from the XBOX version.

    I'm just saying, the same thing(s) happened in 2005/06.
    11-06-2013 03:16 PM
  12. michfan's Avatar
    The X1 exclusives (Ryse, Forza, DR3, Crimson Dragon) were all in development for X360 before they were delayed and tabbed for X1 launch. X1 is going to require developers to work differently from the ground up to optimize their games and hit 1080p/60fps. I believe it's do-able, but not when you are starting with legacy assets that were already heavily invested in. Kameo to this day is one of my favorite X360 games and that was a game that started life being developed for N64 -- so the half-generational improvement with launch titles doesn't mean they are necessarily crap.
    11-06-2013 03:28 PM
  13. ncxcstud's Avatar
    Kameo is a game that they need to make a sequel for. It's time, its been 8 years. Come on, lets play in that beautiful forest again...
    11-06-2013 03:55 PM
  14. Keith Wallace's Avatar
    Its not the hardware in either console. Its the ****ty code the developers are using as they arent familiar with either systems hardware yet.
    Aren't the netcode-related issues prevalent on PC as well, meaning the whole "it's the platform" thing is a bit off?
    11-06-2013 04:02 PM
  15. Keith Wallace's Avatar
    As I partly agree with you (most of these issues will be ironed out as the system gets updated, etc) , it's still comes to the fact that you have a BRAND new system come out in a 1080p AGE (it's known even by my grandmother if it's in 1080p, it's going to look awsome for the most part). Xbox pushed in the promos all the high end graphics and sound, as all the demos showed games that looked like WOW. AGAIN, we are in a 1080p age, this is what it is, this is what most people's TVs can do, this is what the video formats are doing. Xbox one and PS4 should be able to do this at a bear minium out of the box.
    Thing is, people were blown away by games like Ryse and Titanfall before they learned they weren't 1080p. It's not like they went from 1080p to 900p/720p (respectively) after the fact. People dog the Xbox because Ryse runs at 900p, but they talk up the PS4 because it plays Battlefield 4 at 900p at the same time, because it's 720p on the Xbox. If it was all about resolution, that wouldn't happen, but it's got a lot to do with the insecurities involved with investing hundreds of dollars (thousands, over the life of the console) into a platform, because it might have been the "wrong" one.
    11-06-2013 04:06 PM
  16. michfan's Avatar
    Kameo is a game that they need to make a sequel for. It's time, its been 8 years. Come on, lets play in that beautiful forest again...
    Seemingly so many possibilities with this game and Kinect. Maybe innovate on the Skylanders approach to character ownership, add in a TV series, make the game last a generation through installments. X1 lacks an in-house family/platform title, this could be huge.
    11-06-2013 04:39 PM
  17. Coreldan's Avatar
    Thing is, people were blown away by games like Ryse and Titanfall before they learned they weren't 1080p. It's not like they went from 1080p to 900p/720p (respectively) after the fact. People dog the Xbox because Ryse runs at 900p, but they talk up the PS4 because it plays Battlefield 4 at 900p at the same time, because it's 720p on the Xbox. If it was all about resolution, that wouldn't happen, but it's got a lot to do with the insecurities involved with investing hundreds of dollars (thousands, over the life of the console) into a platform, because it might have been the "wrong" one.
    Have we actually learned Titanfall's resolution somewhere? I've heard some guessings and rumors, but nothing official.
    11-06-2013 04:42 PM
  18. Keith Wallace's Avatar
    No, though we apparently learned that Dead Rising 3 is both 720p AND 30 FPS.
    11-06-2013 04:45 PM
  19. Coreldan's Avatar
    No, though we apparently learned that Dead Rising 3 is both 720p AND 30 FPS.
    720p is likely, but I doubt on the 30fps having seen the game with my own eyes. Once I did notice it dipping that low when the dude rammed about a 100 zombies with a car, but no difference from the huge explosion in BF4 video, really. I can pretty safely say that DR3 does not run at a constant 30fps, I'd say it would have to be 45+, cos below that my eyes start to register "low FPS" games. It may not be 60 either like other games, but I'd say definitely above 45 for most of the gameplay.

    Or then it would be the same kind thing like with TV and YouTube videos, that are often 30 FPS or less, but due to the motion blur you don't really notice it. I know there are some games that have used something similar, but typically speaking you can easily tell a game running at 30 FPS from one running 45-60.
    Last edited by Coreldan; 11-06-2013 at 05:06 PM.
    11-06-2013 04:47 PM
  20. Keith Wallace's Avatar
    Dead Rising 3 on Xbox One: Native 720p and 30 FPS | GameZone

    Dead Rising 3 will run at native 720p on Xbox One, Capcom Vancouver executive producer Josh Bridge confirmed today.
    "And I'm really happy with that," he said in an interview with Eurogamer, "with the sheer amount of stuff we have in an open world game locked at 30fps, that's just brilliant."
    11-06-2013 05:36 PM
  21. Coreldan's Avatar
    I guess that settles it when it comes from an official :P

    Well, either they've done something brilliant that hides the low FPS (remember I have Limited experience with current-gen consoles, but I've seen many games at my friends Place and even with console games its easier to tell those running around 30 fps from those that run higher) or then the demo game I saw had a higher FPS for whatever reason (perhaps only part of the world/features available allowed to have higher FPS?).

    Regardless, now I gotta head over to this local gaming magazine's forum and see how the PS4 fans feel when many of them said that DR3 was the best offering at the whole expo even if they are getting a PS4 and now learn they played a game at 30 fps and 720p!
    11-07-2013 04:17 AM
  22. gsquared's Avatar
    Anyone running a 360 with hardware up-scaling to 1080 such as a A/V receiver? I'm courious as to how that is working out for ya.
    11-07-2013 01:46 PM
  23. DavidinCT's Avatar
    Thing is, people were blown away by games like Ryse and Titanfall before they learned they weren't 1080p. It's not like they went from 1080p to 900p/720p (respectively) after the fact. People dog the Xbox because Ryse runs at 900p, but they talk up the PS4 because it plays Battlefield 4 at 900p at the same time, because it's 720p on the Xbox. If it was all about resolution, that wouldn't happen, but it's got a lot to do with the insecurities involved with investing hundreds of dollars (thousands, over the life of the console) into a platform, because it might have been the "wrong" one.
    Right and 98% of those people will agree, the games look good, no question. We have no games now, all we have is numbers. To a tech person, this is a big deal. Your spending top dollar on the most expensive console available right now and people expect the best and right now this is 1080p.

    With the DRM mess and all the other possable failures, this does not look good for the xbox one. This is what people have to base the games on, and when you compare the PS4 to the xbox one, then it makes the PS4 look better.

    As I stand here with this statement, I also feel that this BETTER be resolved in games releasing in 6-12 months, where EVERY AAA title will be 1080p. My big thing is they claimed 4K gaming support in the orginal press release, IF THEY CAN'T EVEN do 1080p how are they going to do 4K gaming.

    Then there is the Forza 5,

    "Last generation we could have done 1080p, 60fps," Greenawalkt explained. "But we wouldn't have been able to do that and the physics we did in Forza 4. So Forza 4 was 720p and 60fps, with the physics we had. Now we're doing things in the physics that requires so much more computational power, we would have struggled to be 720p, 60fps [without the cloud]."

    Source

    This really makes me think that these systems wont be around in 8-10 years like they said. What if someone picks up forza 5 and does not have his Xbox One connected to the internet, does this mean he will only get it in 720p ?

    Things to think about with these *new* systems...
    11-09-2013 12:32 PM
  24. Keith Wallace's Avatar
    This really makes me think that these systems wont be around in 8-10 years like they said. What if someone picks up forza 5 and does not have his Xbox One connected to the internet, does this mean he will only get it in 720p ?
    How is that the conclusion you draw from this? You have to take the whole thing in-context:

    "The reason we say that, though, is because we could have done cloud-powered opponents last generation, but we would have had to have done all the infrastructure."

    His point was that 1080p is possible in-part because they didn't have to set up the AI servers and infrastructure, meaning they were able to spend more time on the game itself. It meant more manpower was able to be placed on the game itself, so they got this and that and the other thing that they wanted. If you're not online, I imagine it just means you get the canned AI driving from Forza 4, no Drivatar.
    11-09-2013 01:35 PM

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