02-23-2014 06:38 PM
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  1. MobileVortex's Avatar
    Almost nothing you watch on Cable or Broadcast TV runs at 1080p.
    02-17-2014 02:28 PM
  2. Keith Wallace's Avatar
    Just to be fair, we haven't even hit 90 days yet with the XBOX One, and the PS4 just passed 90 days.... it hasn't been 6 months...
    Yes, but MGS and Titanfall will be released at the 4-month mark, and both are going to be 720p. Though it's not yet confirmed, Dying Light is another one that is expected to be sub-1080p. Q2's Watch Dogs is allegedly 900p on the One (1080p on the PS4), and The Witcher 3 is allegedly going to be 720p on the One as well (and 900p or 1080p on the PS4). So while we're only at 3 months right now, the issue is already being projected to stretch into the 6-month mark and beyond. In fact, it's likely that we won't see this get any better during the first year of release.
    02-17-2014 02:31 PM
  3. marcusasdrubal's Avatar
    If its that hard to dev for X1 why are games coming out for both platforms from the exceptions of exclusive games. Big companies like the one you mention Konami is putting MGS on both platforms.

    Now I am not a very smart man just an average consumer this is probably why I went for more bells and whistles than hardware. You seem like a smart guy, let me ask this.

    If 720p is lesser than 1080p wouldn't 720p be cheaper to make than 1080p in terms of resources by a company. If this is true, and the 720p MGS and the 1080p MGS sell at the same price. Wouldn't Konami gain more profit from selling MGS for X1.

    Also, I think X1 offers more for dev to do with controllers and other things to make the experience unique to X1 which will have richer features.

    An example is while playing Ryse: Son of Rome. I am able to yell out "FIRE" and my archers fire. I seem to like unique features like this. Not sure of MGS will include.
    To me this is a unique experience that can only be experienced with the X1; while PS4 only offers better graphics not gameplay. Unless graphics is game play (and some will feel this way). I'd rather play with a hot girl than see a better picture of a hot girl, I'm just saying.... totally irrelevant though but the thought came up.
    I love Xbox. I love the way Xbox One has such possibilities. It is nice to see the Kinect in action on this way you said. But Bad press (developers and Media) is bad press. It is hard to Microsoft, specially on the start receive such News. Their team has good intentions, even the original DRM was nice, but bad PR contaminated everything. And now the "resolutiongate" is destroying the belief on MS. The resolutiongate is even keep the discussion away from gaming (XONE has better games and will have Titanfall - the ony true next gen game) and from the possibilities of its console. Then, in order to solve this bad press, they need to fix it soon. I spent 2 hours discussing how could eSRAM output 1080p games on XONE to a couple of friends last week. Then, Today I got this bad news. Every single game that is not on pair to PS4 is a bad press for MS. We need to deliver at least the same resolution. You can have some details better on PS4, but resolution is the most basic thing. On this generation, 1080p might be the norm, not the exception. It is cheap to buy a 1080p TV (led or even lcd). We expect that.

    Talking about developing. Today, to developer for XONE is harder than PS4. Because the eSRAM is not easy. I like to say that MS won the generation before, offering a easy way to developers on Xbox 360 (GTA V is clearly better on 360) than PS3. Now we followed the wrong way, but we can fill the gap, offering solutions to developers, instead of arguing: that we can't notice the diferences or that Xbox is a hub of media (all empty excuses). They need to look forward and solve it. The gap is not big, but it seems bigger as long the press is relating different resolutions between the games.
    02-17-2014 02:56 PM
  4. Coreldan's Avatar
    Yes, but MGS and Titanfall will be released at the 4-month mark, and both are going to be 720p. Though it's not yet confirmed, Dying Light is another one that is expected to be sub-1080p. Q2's Watch Dogs is allegedly 900p on the One (1080p on the PS4), and The Witcher 3 is allegedly going to be 720p on the One as well (and 900p or 1080p on the PS4). So while we're only at 3 months right now, the issue is already being projected to stretch into the 6-month mark and beyond. In fact, it's likely that we won't see this get any better during the first year of release.
    Respawn did say that they are aiming to up the resolution to 900p for launch, though.
    02-17-2014 03:01 PM
  5. unstoppablekem's Avatar
    It is also much easier to develop on the ps4 than the X1. Microsoft needs to fix it, and make it easier for the game developers.
    marcusasdrubal likes this.
    02-17-2014 03:02 PM
  6. ImmortalWarrior's Avatar
    He even went on to say the PS4 was the better of the two consoles. "I think, between the home consoles available in the domestic market, the PS4 is the best," said Kojima.
    I'm not saying he's biased, but is anyone surprised that the Japanese man supports the console from a Japanese company? Not I.
    unstoppablekem likes this.
    02-17-2014 03:03 PM
  7. marcusasdrubal's Avatar
    I would like to say that only the first game of Titanfall will be exclusive for Xbox (One and 360). The Respawn admits it is willing to developer for PS4. Of corse MS could buy them if they get a huge success (they will have). But if PS4 keeps gaining this traction, outselling Xbox One and all this resolutiongate, I will not be surprised if the sequel or a spin off appear on the Sony's console....
    02-17-2014 03:11 PM
  8. marcusasdrubal's Avatar
    I'm not saying he's biased, but is anyone surprised that the Japanese man supports the console from a Japanese company? Not I.
    Ok, lets think that he is biased. But not only him, because all major developers is facing issues on XONE, specially when it comes to match the resolution of PS4. Then, something is wrong and MS needs to fix it.
    unstoppablekem likes this.
    02-17-2014 03:13 PM
  9. unstoppablekem's Avatar
    He even went on to say the PS4 was the better of the two consoles. "I think, between the home consoles available in the domestic market, the PS4 is the best," said Kojima.

    "Since it does it a little better than other hardware, the image quality of the PS4 is the most beautiful. Its the closest to the photorealistic quality we are aiming at."
    Ubisoft said something like that too.
    marcusasdrubal likes this.
    02-17-2014 03:16 PM
  10. MobileVortex's Avatar
    I think it's pretty clear that MS's vision is not to have the best specs... its to have the best experience and in a console that is what matters. Take a look at windows phone, runs faster and smoother then its competitors on lesser specs.

    IMHO what you guys are debating are non-issues.

    I have always ran my 360 at 720p even when hooked up to a 1080 TV. 720 is much more stable, which is why it's used more in TV.
    02-17-2014 03:33 PM
  11. Keith Wallace's Avatar
    It is also much easier to develop on the ps4 than the X1. Microsoft needs to fix it, and make it easier for the game developers.
    Making it easier = Removing eSRAM. The big problem is not having the single memory pool like the PS4 has. They can't fix that.
    02-17-2014 03:38 PM
  12. Keith Wallace's Avatar
    I think it's pretty clear that MS's vision is not to have the best specs... its to have the best experience and in a console that is what matters. Take a look at windows phone, runs faster and smoother then its competitors on lesser specs.

    IMHO what you guys are debating are non-issues.

    I have always ran my 360 at 720p even when hooked up to a 1080 TV. 720 is much more stable, which is why it's used more in TV.
    Those comparisons aren't viable. The differences in performance are all about OS-related restrictions. Android gets clunky when it's overloaded with third-party UIs and bloatware. Android and Windows Phone devices (within the same price tier) operate on nearly-identical hardware. The Lumia 920 and Galaxy S3 had the same CPU and GPU inside. That's not the case with these consoles. It's more like comparing a Note 3 to a Lumia 1320...maybe.
    02-17-2014 03:40 PM
  13. Keith Wallace's Avatar
    I would like to say that only the first game of Titanfall will be exclusive for Xbox (One and 360). The Respawn admits it is willing to developer for PS4. Of corse MS could buy them if they get a huge success (they will have). But if PS4 keeps gaining this traction, outselling Xbox One and all this resolutiongate, I will not be surprised if the sequel or a spin off appear on the Sony's console....
    No, Respawn's already in the EA fold. Allegedly, EA went behind Respawn's back and made Titanfall exclusive. That hints at the idea that they wanted to be on the PS4 from the start. Therefore, it's unlikely Respawn would jump in bed with Microsoft like that.
    02-17-2014 03:42 PM
  14. MobileVortex's Avatar
    The big problem is not being able to fully utilize it efficiently right now. Which is something they can figure out.
    02-17-2014 03:42 PM
  15. MobileVortex's Avatar
    Those comparisons aren't viable. The differences in performance are all about OS-related restrictions. Android gets clunky when it's overloaded with third-party UIs and bloatware. Android and Windows Phone devices (within the same price tier) operate on nearly-identical hardware. The Lumia 920 and Galaxy S3 had the same CPU and GPU inside. That's not the case with these consoles. It's more like comparing a Note 3 to a Lumia 1320...maybe.
    My point is they know how to write software to use their hardware efficiently, and their lower end devices run smoother then that of the competitors (android) Microsoft is a world class (dare i say TOP OF THE LINE) software company. With MS's server farm they are also a world class networking company. Sony is an entertainment company now nothing more. They are not world class software writers, and now they they have sold off their devices division, they are no longer a hardware company. It will be interesting to see how the next few years play out. If i had money to bet i would put it in MS's corner. Thats just my 2 cents.
    02-17-2014 03:46 PM
  16. Jas00555's Avatar
    No, Respawn's already in the EA fold. Allegedly, EA went behind Respawn's back and made Titanfall exclusive. That hints at the idea that they wanted to be on the PS4 from the start. Therefore, it's unlikely Respawn would jump in bed with Microsoft like that.
    I mean, Keith, to be fair, I'm pretty sure almost every game developer wants to be cross-platform since that would equal more customers, thus more potential sales. I don't think the deals that EA makes affect Respawn's relationship with Microsoft that much.
    02-17-2014 03:50 PM
  17. marcusasdrubal's Avatar
    I think it's pretty clear that MS's vision is not to have the best specs... its to have the best experience and in a console that is what matters. Take a look at windows phone, runs faster and smoother then its competitors on lesser specs.

    IMHO what you guys are debating are non-issues.

    I have always ran my 360 at 720p even when hooked up to a 1080 TV. 720 is much more stable, which is why it's used more in TV.

    But on PS4 is faster, smoother and better on visuals right now....the comparisson with Windows phone doesn't make sense at all.
    02-17-2014 04:11 PM
  18. marcusasdrubal's Avatar
    Making it easier = Removing eSRAM. The big problem is not having the single memory pool like the PS4 has. They can't fix that.
    If they remove the eSRAM or disabled it, the Xbox One will render easily on 1080p, but not on 60fps. The eSRAM that supply the higher frequency on the XONE. Without it, the DDR3 memory will be only on their bus speed, very lesser than GDDR5 used on PS4. Disable it would sound a easy way to developers, but will drain the framerate.
    02-17-2014 04:17 PM
  19. Coreldan's Avatar
    Making it easier = Removing eSRAM. The big problem is not having the single memory pool like the PS4 has. They can't fix that.

    Somebody mentioned that it was basically the same for 360, but MS supplied the devs early on with an SDK that had some automated tool for the ESRAM-equivalent (I think it was called EDRAM or smth?) that would help in slicing it up accordingly. But that's just what I read somewhere.

    Point being, like.. every console up to PS4 has used the kind of system that Xbox One does, thus it probably isn't baseline hard, it's just that PS4 makes it easier :P

    It seems that the devs are finding it easier to up the graphical detail outside resolution and leave the resolution lower. Cos many of these games look very similar despite the sometimes fairly big difference in resolution. The downside of this tactic is though that the upscaling will cause especially narrow objects (like power lines in the sky) look jagged. I'm not very tech sawwy, but it seems like a reasonable explanation why the difference isn't that big, even if the difference in amount of pixels is. And then there's the whole Minecraft-argument again that I guess could back up this theory.
    minus365 likes this.
    02-17-2014 04:20 PM
  20. marcusasdrubal's Avatar
    I am not developer, but I know MS is releasing SDKs to improve the graphics, the upscaling and etc. These are cosmetics changes to fill the gap. Right now, I believe they should achieve the 900p in all the next games, at least 900p. It will be less damage than use resolutions from the past generation. After that, they need to work in a way to take down the Kinect usage in games that doesnt need it. We can accept some games that kinects is used running on 900p, but that ones that is without it, they need to disable all the system and reach the 1080p. I would accept 900p with Kinect support (mainly the voice commands)...

    IF MS reach 900p next month on all the games, it will be good. 900p to 1080p are very very close. The resolutiongate is over, since we have Kinect.
    02-17-2014 04:24 PM
  21. unstoppablekem's Avatar
    Making it easier = Removing eSRAM. The big problem is not having the single memory pool like the PS4 has. They can't fix that.
    They can't make it as easy as the ps4, but they can at least try to fix it a little for developers.


    Sent from my iPad using Tapatalk
    02-17-2014 04:32 PM
  22. marcusasdrubal's Avatar
    Here a example that 900p could be a nice deal (since Kinect is having some part here)...
    900 p x 1080p (Assassins) . If we reach at least 900p, it is enough. The problem and the bad press is all about that 720p is from the past generation...


    Assassin's Creed 4: Xbox One vs. PS4 Graphics Comparison - IGN Video
    02-17-2014 04:35 PM
  23. marcusasdrubal's Avatar
    Can I say something:

    The 900p version from Xbox One is better than PS4 1080p of Assassins

    But to stop the bad press: Please at least 900p....720p is too much past generation
    02-17-2014 04:41 PM
  24. tekhna's Avatar
    I think it's pretty clear that MS's vision is not to have the best specs... its to have the best experience and in a console that is what matters. Take a look at windows phone, runs faster and smoother then its competitors on lesser specs.

    IMHO what you guys are debating are non-issues.

    I have always ran my 360 at 720p even when hooked up to a 1080 TV. 720 is much more stable, which is why it's used more in TV.
    Lol wut? The XBox is a gaming console. Microsoft tried to make a living room solution and instead what it released was a second-best gaming console with a pile of features no one cares about.
    The simple fact is, Microsoft blew the specs. The XBox One is underpowered compared to the PS4. It might not matter long-term but for now it's just generating more bad press for the XBox. And really, who wants to pay 100 dollars more for 30% worse performance? Because that's what you're doing when you buy an XBox One. You'd better be damn sure you care about Skype on your TV if you're making that purchase.
    02-17-2014 05:51 PM
  25. maj71303's Avatar
    I think Some are making this out more than it is. Your average Joe buys games for the thrill of playing them. They don't just sit there gauging resolution and counting frame rates. You average consumer just want s great game play, decent features, and a great selection of games.
    02-17-2014 07:46 PM
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