View Poll Results: TitanfallYay, Nay, or Meh?

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  • Hell yeah! This game blows me away!

    30 85.71%
  • I was extremely disappointed by Titanfall.

    0 0%
  • Meh, it's alright.

    5 14.29%
08-02-2014 07:52 AM
275 12345 ...
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  1. KrisJoeEll's Avatar
    After watching/reading multiple reviews and impressions about this game, I believe this review hits the spot. It may be a bit too long but he (reviewer) nails the good stuff and the bad stuff in Titanfall unlike big names such as IGN, Gamespot and Rev3Games (Adam Sessler). Watch it if you have time.

    Reflexx likes this.
    03-18-2014 10:40 AM
  2. tk-093's Avatar
    I think my main problem is I've been playing too much RTS games. I hold my own in titanfall, but i think Xbox Live thinks im better then i actually am. Keeps putting me with all the tryhards.

    My COD4: Modern Warfare team never lost tho, and we would talk crap to you the whole time :P
    I'm an RTS guy too. My dream is a Total War game being ported to the XBone.
    03-18-2014 11:24 AM
  3. AbsoluteZerow's Avatar
    https://onedrive.live.com/redir?resi...t=video%2c.mp4

    One of the first titan vs titan fights I had, had to record it and share.
    sinime and Kris Simundson like this.
    03-18-2014 01:28 PM
  4. Flagz's Avatar
    #Clutch! One of the most satisfying takedowns of an enemy evac!

    03-19-2014 06:55 PM
  5. Reflexx's Avatar
    03-20-2014 03:55 AM
  6. Polychrome's Avatar
    It would appear this game it just that darn good.
    03-20-2014 04:14 AM
  7. Flagz's Avatar

    Please note, this whole piece is my OPINION and I am very, very opinionated.

    The Mini Review
    Ahh the game is finally released. Possibly one of the most publicized games has finally released and its a breathe of fresh air. The dreaming, to the concept, became the beta, and the beta evolved and gave us this. For better or worse, I'm just glad the game is out and the wait is over with. Most people before purchasing the game or playing the beta knew what they were getting into. All players will play as a Pilot as you traverse the map with your Highly accurate (at times) parkour skills. You can wall run, double jump, and ride ziplines (down and up) all thanks to your handy jump kit. All this can be chained together to create a seamless experience that has you feeling like a real life superhero.

    You play as a Pilot and have the ability to create your own loadout after you reach a designated level, and can have up to 5 loadouts. Within the loadouts you have the ability to change and customize your primary, secondary and anti-titan weapons, your tactical ability, ordnance, and a two tier kit. With this setup you can create your own class from a keep-it-calm sniper to an aggressive slayer. The loadout system is similar to Call of Duty, play to gain experience which in turn helps you gain levels, gain higher levels to get better items. This system works, but leaves a lot to be desired from a competitive community. The weapons though are balanced with some people preferring to stick to the original rifle, the R-101C Carbine.



    For the less skilled, or players who wish to grind for more XP and less Titan-time, there are also two forms of AI. The Grunts and the Spectres. These AI are referred to as "Minions" on the scoreboard and can actually help you and your team gain an edge on the competition! The AI in this game isn't the brightest, but it gives a lot to the new players on the block. Killing a Minion can score you one Attrition point per kill during an Attrition match. They also gain you small amounts of time towards your Titan buildup. Minions spawn either by drop ship or drop pod, and continue to spawn the entire game. Grunt are the lower tier, easy to take out and spawn more frequently. Spectres are slightly tougher and require more shots to kill, but they spawn less frequently. The Minions might not be strong, but you'll find them taking you out ever so often. Overall the AI creates an image of war in this game and makes the environment feel more alive than anything else. You'll constantly find them talking about Pilots and Titans and occasionally in a battle of their own.

    The biggest addition to an FPS that this game adds is the, of course, Titans. A Titan is a 20 foot Mech that every player can call in after an allotted time. You can shrink the allotted by gaining attrition point for kills enemies (be it Minions or Pilots), hacking Spectres, making successful hits on Minions and Pilots. The Titan just like the Pilot can be customized. You can change the Chassis of your Titan and each have unique advantages and core abilities that you can activate after a set time. The Atlas is the middle ground, containing two dashes, semi fast with enough shields to last in battle. The Atlas special ability is damage core, which does increased damage for a limited time. The Stryder is the fastest with three dashes to boot, but you can be taken down easily by a Skilled Pilot/Titan. The Stryder special ability is dash core, which allows you unlimited dash for a limited time. The big ole Ogre is the slowest of the three with only one dash, but you can also take a lot more damage then the two former. The Ogre special ability is Shield core which give you a bonus shield. You can also change the weapon, tactical ability, ordnance, and the two tier kit for each Titan loadout.



    The game contains an XP based progression system which any fan of a recent shooter will be familiar with. The actual levels go from 1 to 50 and you can complete challenges that give XP bonuses to get your there. The higher the level, the more equipment and weapons you gain. This is enticing and makes you want to reach level 50 at least once. After your reach level 50 your given the choice to "regenerate" which is the equivalent to the prestige system of Call of Duty, and gain a small emblem by your rank to boot. The only difference is after you regenerate the first time to Generation 2, you then have to complete specific challenges to regenerate to Generation 3 and up. Some of these challenges can be simple, and some can be extremely difficult. Overall this entices players to continue playing and working toward a consistent goal.



    Speaking of challenges the game also has a second unique feature, Burn Cards! Each Pilot gains a deck of cards overtime from reaching certain goals and challenges. There are also rare card you can earn from completing all 5 tiers of an entire challenge or other goals. I'm not to sure on how to earn each card, but I know after every game I have at least on or two more. These cards will give you a special ability for the ONE life that you use it, but you can only use a burn card once then it's gone until you earn others. The abilities range from being able to call in a Titan immediately, being able to use certain more powerful (amped) weapons, getting double or more XP per kill/hit, or having stronger abilities/core abilities as a Pilot/Titan.



    All of the maps in Titanfall do a good job feeling connected with each other due to the in game billboards, signs, and structures. Each map though feels and plays differently, which gives you a sense of a fresh start every game. Respawn did a good job with making the environments feel like they belong with the Pilots and Titans. The real challenge was making the map work for both the Pilots and Titans without giving one of the other a specific edge. This is accomplished by making some areas and paths off-limits due to the small nature of the corridors and ceilings. The titan can't see into some of these areas, making then only be able to shoot a blind shot and hope for the best.

    The campaign leaves a lot to be desired as it's really just re-wrapped multiplayer. The "Classic" online gameplay is excellent at what it does. In my eyes there hasn't been a game this entertaining in YEARS. The playlist give us some familiar gametypes. Not going to get too in depth, but here's the list.

    Attrition: Any kills counts towards points. Pilots are 4 attrition points, and minions are 1. Not sure about the rest, but basically everything counts for something.
    Pilot Hunter: Only Pilots count towards kills, but minions still count toward build time for Titans. Pilots are worth 1 point.
    Hardpoint: Capture the hardpoints to win, 3 hardpoints on map. Each team spawns close to one and works toward the "B" hardpoint. The more you control the faster you gain time.
    Capture the Flag: Capture the enemies flag, and prevent them from capturing yours. Flag must be home to score. This gametype has two rounds, with a MAX cap of 3 flags per round.
    Last Titan Standing: You spawn in a Titan and only get one life. All Titans must be eliminated to start a new round and the first team to win four rounds claims victory. Only Titans must be killed.
    Variety Pack: A playlist with a mixture of the other 5 playlist.

    Tips and Tricks from an eSports Veteran
    The Key to winning is to knowing what you have to pay attention to. Here's some key tips that I took home from the BETA, and more will be coming soon!

    1) Reflex: This is straightforward, who can react the quickest, not really sure how to help you improve this, but you can offset this by Playing smart, utilizing your awareness, movement and knowledge of maps. The smarter player usually always wins.

    2) Knowledge: Being knowledgeable of the weapons, abilities, maps and the other players. Be aware of what weapons they use, and how they play. Be familiar with the map and only stay around places you feel comfortable. Know what abilities and burn cards to use (prosthetic legs at the start to get to a viable position). Know the map, your weapon, and your opponent in order to stay ahead.

    3) Awareness: Be aware of your surroundings, sounds, AI chatter, teammates, and the minimap. The Surroundings can tell you a lot about the game (smoke from grenades, direction of bullets) so its good to stay aware. Sounds and AI chatter are unquestionably beneficial. They can tell you if the enemy is closing in or if a Pilot is nearby. Grenade, bullet ricochets, and other sounds will help aide in where the action is at, and can help you find an escape route to slide into a prime position.

    4) Movement: This is one of the biggest factors in this game. With all the wall runs and double jumps, the maps are both very easy yet very complex to navigate. The average Joe player can maneuver obviously, but more seasoned players can navigate to a greater degree. Movement doesn't only mean jumps and trick jumps, it also means knowing how to stay in a key position. The camo ability can greatly assist in helping control these positions, but ultimately the key spots will be decided by the gameplay currently developing in each match. Stay alive, stay surrounded by teammates and keep moving to avoid being spotted.

    5) Accuracy: Aim for the chest and let the recoil slide up. Best way IMO. Low Sensitivity for me but I know players with 15.2 K/D that's play on highest.


    And well, that's it! I'm going to be updating this with a guide and more videos in the near future, and if you have questions just ask!

    Last edited by Flagz; 03-21-2014 at 04:29 AM. Reason: Updated, added videos and fixed spelling/grammar.
    03-20-2014 12:03 PM
  8. paulxxwall's Avatar
    Servers seem to be down cause my game is bugging!!
    03-20-2014 09:41 PM
  9. Flagz's Avatar
    Updated with more videos tonight!
    03-20-2014 10:09 PM
  10. unstoppablekem's Avatar
    Excellent run down of Titanfall! Not just that, but you're excellent at Titanfall too. ;)
    03-20-2014 10:39 PM
  11. unstoppablekem's Avatar
    According to their twitter page, it should be back up now. Just exit out of the game and quit it, then start it again.
    03-20-2014 10:45 PM
  12. Reflexx's Avatar
    Flags was a competitive gamer? Now I don't feel quite as bad about royally sucking compared to him.
    03-21-2014 03:44 AM
  13. Flagz's Avatar
    Updated my OP. Added a Regen Video and revised a little bit. More coming soon! http://forums.windowscentral.com/xbo...ml#post2408781
    03-21-2014 04:30 AM
  14. Idiosyncrasy's Avatar
    Hey everyone
    Just a PSA for those interested in both Titanfall and the Xbox One... The Bundle that includes a free code for Titanfall is only $450 at both Best Buy and Walmart today ($50 bucks off!). I placed my order at Best Buy (I had $50 in rewards certificates - a steal for an XOne w/Titanfall for $400) on their website and chose in-store pickup to get it this afternoon.
    Links are here:
    Xbox One Titanfall Console Bundle: Consoles : Walmart.com
    Titanfall Xbox One Console - Best Buy

    The price won't show until it is in your cart, but that's a great deal in my opinion. Enjoy fellows!
    Stiv X likes this.
    03-21-2014 02:44 PM
  15. xboxonthego3's Avatar
    That's a really good deal.
    03-21-2014 04:48 PM
  16. sinime's Avatar
    Hey everyone
    Just a PSA for those interested in both Titanfall and the Xbox One... The Bundle that includes a free code for Titanfall is only $450 at both Best Buy and Walmart today ($50 bucks off!). I placed my order at Best Buy (I had $50 in rewards certificates - a steal for an XOne w/Titanfall for $400) on their website and chose in-store pickup to get it this afternoon.
    Links are here:
    Xbox One Titanfall Console Bundle: Consoles : Walmart.com
    Titanfall Xbox One Console - Best Buy

    The price won't show until it is in your cart, but that's a great deal in my opinion. Enjoy fellows!
    I had preordered for in-store pick-up on the 11th and was able to call and get credited the $50 difference.
    03-24-2014 05:20 PM
  17. AbsoluteZerow's Avatar
    Flagz, awesome post man (you're so good!) !

    On a side note, does anyone else find it weird that MS is selling the XB1 at such a big discount compared to launch price? It's only been 4-5 months since launch and the XB1 can be bought for $399.
    PS4 hasn't budged a cent since launch while the XB1 has had the Titanfall bundle, Forza bundle, $449 bundle and now a $399 default bundle. But then again, this is Microsoft, a company that has more capital funds then any other company in the world. If any company can afford to sell a console with a higher loss, its Microsoft. Games and stores are what make the money anyway... but.. its still worrisome IMO.
    wpn00b likes this.
    03-25-2014 11:16 AM
  18. Coreldan's Avatar
    Flagz, awesome post man (you're so good!) !

    On a side note, does anyone else find it weird that MS is selling the XB1 at such a big discount compared to launch price? It's only been 4-5 months since launch and the XB1 can be bought for $399.
    PS4 hasn't budged a cent since launch while the XB1 has had the Titanfall bundle, Forza bundle, $449 bundle and now a $399 default bundle. But then again, this is Microsoft, a company that has more capital funds then any other company in the world. If any company can afford to sell a console with a higher loss, its Microsoft. Games and stores are what make the money anyway... but.. its still worrisome IMO.
    Not that weird, considering how cheap the PS4 ended up being, most likely just for competetive reasons. They had the advantage of spilling their beans later, which (I believe) also lead to them removing the PS Eye-thingie from the basic console when they saw the backlash about Kinect. Xbox One sells at a higher profit margin than PS4, so they can also afford slicing the price a bit now too. Quite smart perhaps, since during launch its obvious that consoles sell even with high prices :P

    And yea, like you said, Microsoft has no problems bleeding a bit money per console sale to improve install base, while Sony as a whole has been bleeding money for so long that if it wasnt for PS3 and PS4, they'd likely be bankrupt by now.
    sinime and wpn00b like this.
    03-25-2014 02:47 PM
  19. sinime's Avatar
    Hmm, loaded up Titanfall for the first time tonight. I am not impressed.

    Don't get me wrong, the graphics and sound are awesome, but for a person that isn't into FPS's, online only sucks. I think I died more times than I fired bullets. My team was probably relieved when I logged out.

    They really should have an option to play through the campaign offline. IDK how your supposed to get better when your getting one shoted every time you turn a corner.
    wpn00b likes this.
    03-26-2014 12:19 AM
  20. wpn00b's Avatar
    Hmm, loaded up Titanfall for the first time tonight. I am not impressed.

    Don't get me wrong, the graphics and sound are awesome, but for a person that isn't into FPS's, online only sucks. I think I died more times than I fired bullets. My team was probably relieved when I logged out.

    They really should have an option to play through the campaign offline. IDK how your supposed to get better when your getting one shoted every time you turn a corner.
    I totally uunderstand how you feel. I'm keeping at it... I figure I will just have to improve. But yes, being target practice for others kinda stinks right now haha.
    03-26-2014 01:06 AM
  21. BobLobIaw's Avatar
    Thanks for the warning. As a recreational player, I have no desire to play an online-only game against a bunch of people who play round-the-clock.
    03-26-2014 01:54 AM
  22. sinime's Avatar
    A friend of mine is telling me the first couple of missions are supposed to be stacked against you and that once you hit level 5 or so, it gets more balanced.... Will just have to grind out the "target practice" levels to see if this holds true.
    03-26-2014 10:31 AM
  23. Coreldan's Avatar
    A friend of mine is telling me the first couple of missions are supposed to be stacked against you and that once you hit level 5 or so, it gets more balanced.... Will just have to grind out the "target practice" levels to see if this holds true.
    I don't really know if there's any truth in that. He probably just had some "bad luck" with matchmaking during the first matches. Obviously the system can't know everyone's skill levels if they've pretty much all just launched the game.

    I have a friend that comes over to play Titanfall quite often. He has like 50k gamerscore from 360 and he has played a lot of CoD in the past, while I've never played FPS games on a console before (alot on PCs though). Despite I have far more experience in Titanfall than him, it's so easy to see how he aims so much better than me. I typically end up with better scores than him though cos I know the game much better than he does, but like said, I would probably lose every 1v1 shootout against him if we were in such situation :P

    But obviously the more experience you get, the better you get. In Titanfall I think the single best tip is to go out of your way and almost AVOID just running on the street level. In Titanfall the vertical dimension is pretty much the most important when it comes to infantry gameplay. The other important tip is that try not to stop and aim around too much, KEEP MOVING! This is very related to the two earlier points, but don't just run in the first door available. Take the 2nd door window and catch the people by surprise. That's what makes camping in this game quite hard, you never know where will they come as opposed to most FPS games when the doors are typically the only options. For breaching buildings arc nades are really great cos if you hit the defending person, they won't be able to see a damn thing. That said, I guess with a frag you might've just killed em, but still :P Obviously if you don't have much experience in online FPSs, you probably will get outshot for a while, but Titan-gameplay is very different. For me Titan gameplay is much stronger than infantry gameplay. It's not uncommon at all that when the round ends, I'm still in my first titan (which is also the Stryder, which is by far the lowest armored Titan, but the most mobile) and I have like 16-1. Recently I've been trying to intentionally reduce my time in a Titan so that I could get better in infantry gameplay.

    Just stick at it and keep playing, when you sorta "get" a few things about the game and how it works, you might see a lot of development in yourself. It's also important to find a weapon that suits for you. I for one still have very hard time aiming at long distances with the low magnification optics. I just keep overaiming the target and I might land 0 hits by the time the target has already killed me :D So for me I try to keep most encounters at short to medium ranges.
    Last edited by Coreldan; 03-26-2014 at 10:56 AM.
    03-26-2014 10:44 AM
  24. HeyCori's Avatar
    03-26-2014 11:21 AM
  25. ncxcstud's Avatar
    Played Titanfall last night with 4 other friends - that was the most fun I've had in a long time. Lots of fun. Our last game we had 4 guys who were hoarding their titan burn cards. We decided to use them as soon as that last match of Attrition started. When you start an attrition map with an Atlas, Stryder, and Ogre titan on your side - you're not really going to end up losing.

    Being able to coordinate like that was great. Playing with people you know and working together makes any and every game so much more fun.
    03-26-2014 01:40 PM
275 12345 ...

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