One bug I've noticed with the Quick Read feature - it may time out too soon. I think it has to do with the timer for how long the message displays when no action is taken.
Suppose you get a text message. At first, you decide to ignore it, but then after a few seconds decide to read it. The Quick Read is likely to abort early. It appears the timer that determines how long a message displays on the initial display is still in play. When that times out, any Quick Read operation is terminated early.
Suppose you get a text message. At first, you decide to ignore it, but then after a few seconds decide to read it. The Quick Read is likely to abort early. It appears the timer that determines how long a message displays on the initial display is still in play. When that times out, any Quick Read operation is terminated early.