After years of waiting, Xbox Cloud Gaming's "Stream Your Own Game" feature is going live today. Here's the list of 50 games available to buy and...

fatpunkslim

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This is huge ! Now what we're waiting for is the end of the beta phase of xCloud with a real leap in terms of quality.

So in a 'play anywhere' logic, we have the choice to play it in the cloud on these different devices : Xbox console, PC, TV, etc., but also to be able to install it on a console or PC for practical reasons or because there is no internet in some areas or the connection is poor. It's reall a game changer ! A significant added value to the Xbox ecosystem !
 
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fjtorres5591

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Baby steps.
It only covers 4 of my purchased games.

It still requires GP Ultimate, though.
A cloud-only tier is still missing. Or adding cloud to Standard.

Also, aiming for higher res and bit rates isn't really needed to address the market for cloud. The whole point is to extend the low end of gaming downwards to address people who can't/won't buy a Series S. That requires reaching out to folks with limited bandwidth over the folks with 100Mbps+ broadband. Making the service functional to more people is more important than pleasing the high end. If you can afford NVIDIA go for it.

Cloud gaming isn't meant to be a replacement for a console but a gateway to non-mobile gaming. Make it too much like standalone hardware and they might stay on it. The goal is to be attractive enough without killing the appeal for the SS.

Remember, the preferred outcome is to get them hooked on cloud and then transition them to local gaming hardware, console or PC. Which is why PLAYS ANYWHERE matters.
 
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fjtorres5591

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I thought the new laws prevent the term buy-to-own being used, unless you make it clear that you don't "own" the game.
To own something you must have the right to sell it and even in Europe it is well established that you can't resell digital content. The matter was settled in US courts back in the '80's--software is only licensed and with few exceptions, non-transferable--so the California law proclaiming it was unnecessary pandering.

Digital natives have always understood what they were paying for: a license to access and use the software and that buying a license gave them no ownership of the licensed software itself.
And, more importantly, buying the right to play a game is the only thing you *can* buy in cloud gaming. What else can you do? You don't even get to download it.

Anything else is just IdiotPoliticians pretending gamers are like them, idiots.
 

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