In June of last year, Richard Devine reported the controller that was developed for the Xbox One S would work with Windows 10 Mobile, as it was a Bluetooth controller.
The new Xbox One controller will work wirelessly with Windows 10 Mobile | Windows Central
Has that been implemented yet, or is it still in development? If the latter, are there any Bluetooth controllers out there right now that work for Windows 10 Mobile? I'm not necessarily looking for anything as complex as an Xbox controller, but something as simple as a action selector to be used with VR headsets. Google Cardboard uses a magnet to disrupt the magnetic field of the compass in Android and iOS devices and uses that as a select action. I don't know as if a similar magnetic device would even work with Windows phones or if they would require a device to be used as a selector. One of the common complaints about VR apps is the interface and how you have to constantly remove your device to make a selection and then put the device back in when the UI for the app doesn't support VR inputs such as gaze selecting.
There obviously aren't a lot of VR apps out there for Windows 10 Mobile. I'm sure part of that is due to lack of interest from developers, but I'm wondering if there isn't some other hurdle, such as control input, that dissuades people from developing VR apps for Windows.
The new Xbox One controller will work wirelessly with Windows 10 Mobile | Windows Central
Has that been implemented yet, or is it still in development? If the latter, are there any Bluetooth controllers out there right now that work for Windows 10 Mobile? I'm not necessarily looking for anything as complex as an Xbox controller, but something as simple as a action selector to be used with VR headsets. Google Cardboard uses a magnet to disrupt the magnetic field of the compass in Android and iOS devices and uses that as a select action. I don't know as if a similar magnetic device would even work with Windows phones or if they would require a device to be used as a selector. One of the common complaints about VR apps is the interface and how you have to constantly remove your device to make a selection and then put the device back in when the UI for the app doesn't support VR inputs such as gaze selecting.
There obviously aren't a lot of VR apps out there for Windows 10 Mobile. I'm sure part of that is due to lack of interest from developers, but I'm wondering if there isn't some other hurdle, such as control input, that dissuades people from developing VR apps for Windows.