'Control' Xbox One review: A solid game that fails to meet its potential

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Dec 17, 2013
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Control has a lot of awesome ideas, but it fails to truly capitalize on those foundations.
Developer Remedy Entertainment's Quantum Break is one of my all-time favorite third-person shooter titles, as it blended satisfying gunplay with unique supernatural powers and a great narrative that was as engaging as it was gripping. Therefore, when I saw that its new game, Control, was looking to improve upon the Remedy formula even further, I was ecstatic to get my hands on the title to see what the studio's creative minds had come up with next.
Unfortunately, after completing the game, I'm left feeling disappointed about Control. The game introduces several new ideas to the table, but it doesn't capitalize on all of them. In some ways, it's even a step back from what Remedy achieved with Quantum Break. Control is far from bad ⁠— in fact, it's solid ⁠— but it's also far from being amazing, too.

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