Whether you are for or against Microsoft's change of heart over their DRM policy, I think everyone can agree Microsoft failed on both fronts:
First, announcing the "next gen" DRM capabilities, Microsoft completely ignores a segment of users, which includes hardcore gamers with the 24 hour check in requirement. Yes, active military personnel kind of slipped their minds. Yes, people go out of town for days in places with unreliable/no internet. No, not everyone can use the data on their phone to check in. 50% of cellphones in the US are still dumbphones, and many smartphone users have data sharing features restricted because of lousy carriers (AT&T). Heck, my old roommate who owns a 360, PS3, PS2, Dreamcast, GameCube, Wii, n64 etc wasn't interested in the XBone. Why? Simple. He keeps his games in his basement which is not where his cable modem is located. In fact, his home is well-built and Wi-Fi from the first floor cannot reach his basement, despite him using a modern and powerful router. What should he do, refigure his house? Move? Microsoft took people, both civilians and military, out of the market. Simple as that. Their suggestion? Buy a 360. For a company that likes to hires geniuses, they sure do stupid things.
Second, repealing the "next gen" DRM capabilities, Microsoft does not compromise but does a complete reversal. Rather than tweaking the check in requirement by allowing people with a disc to play offline, they decide against all benefits, go back on their word, no apology, no in-depth explanations, no transparency, nothing. Just a "you spoke, we listened" approach. I think both of their decisions were half-baked. All or nothing, why is there no solution in-between?
The reality is, while the restrictions allowed benefits like family sharing (which probably had a bunch of limitations that were never addressed), they took people out of the market entirely. Now without restrictions, you have additional people in the market who want XBone, but don't care about the full capabilities online mode provides. Microsoft captures individuals who are otherwise not in the market.
I did see some comments that were downright illogical, so with regards to cloud computing being used to unload processes from games, I have the following to say:
In this scenario, DRM prevented offline gamers from buying an XBone. DRM also prevented online gamers angry at the requirement from buying an XBone. However, since every user now has internet, you believe that developers would embrace cloud computing capabilities with higher implementations. This makes little sense. I'm going to use a random number, say 50 million users in the installed base enjoying this.
Now pretend all else is equal, but with no 24 hour check in. Let's say 4 million people with internet who were angry are added to the installed base. Let's say there's 10 million offline players that now have XBones too. Why would the developers choose not to implement these capabilities who are now reaching 54 million over 50 million? Also, you now have 10 million players enjoying XBone who have it for single player and local multiplayer. The numbers are just an example, but you cannot deny that the market for the device is larger as a whole without the restrictions. How is this a bad thing?
First, announcing the "next gen" DRM capabilities, Microsoft completely ignores a segment of users, which includes hardcore gamers with the 24 hour check in requirement. Yes, active military personnel kind of slipped their minds. Yes, people go out of town for days in places with unreliable/no internet. No, not everyone can use the data on their phone to check in. 50% of cellphones in the US are still dumbphones, and many smartphone users have data sharing features restricted because of lousy carriers (AT&T). Heck, my old roommate who owns a 360, PS3, PS2, Dreamcast, GameCube, Wii, n64 etc wasn't interested in the XBone. Why? Simple. He keeps his games in his basement which is not where his cable modem is located. In fact, his home is well-built and Wi-Fi from the first floor cannot reach his basement, despite him using a modern and powerful router. What should he do, refigure his house? Move? Microsoft took people, both civilians and military, out of the market. Simple as that. Their suggestion? Buy a 360. For a company that likes to hires geniuses, they sure do stupid things.
Second, repealing the "next gen" DRM capabilities, Microsoft does not compromise but does a complete reversal. Rather than tweaking the check in requirement by allowing people with a disc to play offline, they decide against all benefits, go back on their word, no apology, no in-depth explanations, no transparency, nothing. Just a "you spoke, we listened" approach. I think both of their decisions were half-baked. All or nothing, why is there no solution in-between?
The reality is, while the restrictions allowed benefits like family sharing (which probably had a bunch of limitations that were never addressed), they took people out of the market entirely. Now without restrictions, you have additional people in the market who want XBone, but don't care about the full capabilities online mode provides. Microsoft captures individuals who are otherwise not in the market.
I did see some comments that were downright illogical, so with regards to cloud computing being used to unload processes from games, I have the following to say:
In this scenario, DRM prevented offline gamers from buying an XBone. DRM also prevented online gamers angry at the requirement from buying an XBone. However, since every user now has internet, you believe that developers would embrace cloud computing capabilities with higher implementations. This makes little sense. I'm going to use a random number, say 50 million users in the installed base enjoying this.
Now pretend all else is equal, but with no 24 hour check in. Let's say 4 million people with internet who were angry are added to the installed base. Let's say there's 10 million offline players that now have XBones too. Why would the developers choose not to implement these capabilities who are now reaching 54 million over 50 million? Also, you now have 10 million players enjoying XBone who have it for single player and local multiplayer. The numbers are just an example, but you cannot deny that the market for the device is larger as a whole without the restrictions. How is this a bad thing?