Eight hours with Assassin's Creed Odyssey wasn't enough

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Dec 17, 2013
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We were recently treated to an 8-hour hands-on demonstration for Assassin's Creed Odyssey. Here's how the game moves far beyond its predecessors.
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Kassandra is one hit from death, her third in my attempts to defeat the Athenian hero sent to defeat the Spartan incursion on Megaris. As my hands tighten around the Xbox One controller she dodges left, parries an incoming attack, and delivers a devastating kick which sends a man flat onto his back. This moment I've earned for us gets spent running towards the nearest fight, where three Spartans attempt to bring down a giant of a man wielding a massive halberd. With his back to me I deliver a fatal blow, earning the points necessary to restore my own health and continue the fight. Another dodge, another parry, but this time I end the combo by spearing this Athenian hero into the dirt with my sword.
His death marks both the end of the skirmish and the end of my eight hour demo with Assassins Creed: Odyssey, the latest in the franchise due out on October 5th.
I learned a lot from my time as Kassandra, about the massive world this game is set in and the consequences of all the choices I had made throughout the day. That fight was more difficult than it needed to be thanks to shortcuts I took hours before and combat decisions I had been making from the beginning. My actions had direct gameplay consequences, in many ways affecting the entire world around Kassandra.
And I can't wait to see more.
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