Elden Ring's open world destroys all others, and sets a new gold standard

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Elden Ring is finally here, and it's shattered my open-world fatigue into a million pieces.
Last year, I reviewed Far Cry 6 for us, and I found myself so bored, I almost wanted to quit game reviewing entirely. I wrote in my review about how I'd become fatigued by the Ubisoft open-world formula, which is big on copy and paste and light on soul. The fact I also worked on Watch Dogs: Legion, previous recent Assassin's Creed games, and other Ubisoft-style open worlds contributed to the way I've started to feel about their format and made me wonder whether I haven't just started despising open-world games altogether. Thankfully, Elden Ring showed me that this needn't be the case.

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