Helldivers 2's Automatons are about to hand the community its first big L, and meager rewards and bad mission design are to blame

The horror, you have to play less than ideally. A mission other than blast everything and the toddlers are stomping their feet.
 
The horror, you have to play less than ideally. A mission other than blast everything and the toddlers are stomping their feet.
It's not about "blasting everything," it's about how static and repetitive it is. The missions aren't as fun or as dynamic as regular ones.
 
It's not about "blasting everything," it's about how static and repetitive it is. The missions aren't as fun or as dynamic as regular ones.

Yes it is about "blasting everything," because no matter what you do, what "build" you use, what meta you follow, you're going to be doing the same exact stuff. And obviously if you play the same thing over and over it's not going to be fun, so don't. You control your own moderation, the missions aren't mandatory, and no one cares if you don't like it, because your reasoning amounts to "I don't like this specific mission" that's not even gonna be there forever. Just play what you enjoy, FOMO is something self inflicted.
 

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