Sadly Microsoft seems to abandon the consumer space in favor of enterprises. I guess that's where the money is at the moment. But I hope WP will come back in the future in some form and MS's bet on technology shift will come true.
With the benefit of hindsight, it appears obvious that in saying that they're targeting what comes after smartphones, it really says everything it needs to and foreshadowed the petering out of windows on phones.
Now with respect to the consumer space, I don't have numbers to back it up, but there's a few important things to consider, and since I've got time to write, I don't mind sharing my thoughts on the phone situation, so here goes...
Alphabet/Google, I suspect, isn't making the sort of money one would expect out of mobile; certainly not with the market dominance that they have. I base this on reports that google's share of app revenue is consistently lower than iOS. This is an important consideration because there's about 9 android users for every iOS user. I suspect that google has a significantly larger overhead than apple does (like 9 times the users...), and it just shows that google customers are a lot less valuable on average than on iOS.
It goes all the way back to how android was released. They were late to the market, so in many respects, they had everything to gain, and nothing to lose, in the sense that, they were already coming from behind; it's all or nothing, so that's why google gave android away. This is a critical change in the way software has been distributed, but also one which google, and advertising company, could do because their main line of business meant that they could monetise users in other ways, but it also helped create a race to the bottom, for instance the app stores, particularly any game these days will generally adopt a freemium model because if you have to pay for it, you'll only get a minute fraction of the potential users. This is basically the whole google platform in a nutshell; millions of users who will never pay a cent for anything, but, because google relies on collecting data, and their services consistently require someone to be online, then those millions and millions of users cost google, in turn, it's why so many mobile games suck, because invariably the game has been gimped to encourage users to part with money.
This, I further suspect, is why Microsoft has chosen to ignore the consumer market. They're not as well geared to make money from users who don't pay anything as google is. Additionally, MS doesn't have a few critical services which are kind of necessary to attract said users, like youtube, meanwhile google knows that it's a killer app and I remember well how they did whatever they could to prevent youtube from being on WP.
Now, the growth of smartphones made me think that MS going the enterprise route was in a way directing it into insignificance. In a way, it still is the case, but I now think that it's not as simple as that, because ultimately, you can win the platform, but at what cost? There's no point dominating at a loss. But also, important to note that the smartphone war was determined by consumers and not enterprise, and enterprise ultimately decided to go the route that consumers went, as opposed to the PC wars, where I suspect that most people first encountered a PC at work. This is probably why MS still want in on the mobile space, but have decided to retreat for now, because there's more important revenue streams for them, in the mean time.
I'm not surprised that the Andromeda device has been shelved, I'm sure I wrote about my doubts for its release on this forum. WP was a great OS, but really shows that MS is capable of doing great things when they're on the back foot, but that's also why they've given up, because they can't possibly make it a profitable business. It appears to me that MS want to come in from their strengths, and build up support that way rather than jumping into something completely exposed and able to be competed against from every possible angle.