- Aug 4, 2012
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Close the gap? You mean make it further?Good, hopefully it'll help close the gap to PS4.
What is DirectX12? In a nutshell?
You've got internet access, right?
It's a graphics API.
It will probably be most helpful to Indie devs.
It's a graphics API.
It will probably be most helpful to Indie devs.
Sorry teacher i will go research this thing they call DirectX12. These forums can be very dry lighten up!
No, it is "THE" API, all developers are using DirectX on Xbox One because it is the only supported API, not only indies. And DirectX is not a "graphics" API, it is the system API, Direct3D for 3D rendering, DirectGraphics for 2D, DirectInput for controller processing, DirectPlay for network managment, DirectSound and DirectMusic for sounds, DirectCompute for GPGPU.
Anyway, DirectX is the PC (Windows) most used API for gaming, this mean that PC developers will port their games to Xbox One easily.
But large dev houses aren't likely using the API. The XB1 has standardized hardware, so devs will code directly to hardware to get peak performance.
But large dev houses aren't likely using the API. The XB1 has standardized hardware, so devs will code directly to hardware to get peak performance.
We'll see what it means at the end of the day. If the X1 can use it, so can the PS4. Both the graphics processors are based on AMD's GCN architecture. Also kinda sad... AMD might use this as an excuse to keep on with GCN in face of the new Nvidia Maxwell chips.
I don't know if you know it but Xbox One uses virtualization, coding to the metal is not allowed.
It's my understanding the PS4 uses OpenGL not DirectX. Its possible they use some type of wrapper to code DirectX to OpenGL for the PS4. I am hoping once things are optimized for the esram the gap will be closed quite a bit between the consoles. They really shouldn't be that different.
It's my understanding the PS4 uses OpenGL not DirectX.