Lords of the Fallen devs admit that the Xbox version will be subpar at launch

fjtorres5591

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May 16, 2023
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That is the proper answer.
Don't preorder, don't buy at full price.
Wait until the price makes up for the delay.
If you're still interested when that happens...

It is too easy to forget that not all developers are created equal; some are great on some things not so hot on others. (Look to the issues Sony is having pivoting their
single player game developers into SAAS developers.) Some are, sad to say not so hot. Period. Most common is that they are used to certain techniques that work with a given toolset or game engine but not to alternate, possibly better, ways to the same goal.

Example one: everybody knows PS5 only implemented a subset of Rdna3 whereas MS waited to ship their dev kits until AMD finalized the spec. Most multiplat games perform no better on SX than on PS5 despite a 20%+ hardware advantage and a full RDNA3 feature set. No need to wonder why, right? The term is LEAD PLATFORM.

Example two: for all the constant (defensive) carping over the SS and claims of "hardware inadequacy" from some multiplat developers, others have no such problems with their tools and experience. Saying the SS isn't good enough is most cases is a defensive way to say "We don't know how to get more out of the hardware." (Others obviously do.)

Or, "we can't be bothered to try to get more out of it."

Given the market fate of some of those games, they might even be right to minimize their investment. (Why spend more on s lost cause?)

That is something gamers should emulate: if a developer doesn't think the game or platform is worth bringing their best, then gamers shouldn't bring their money. At all.

Just like CYBERPUNK: Hard pass.
 

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