- Feb 3, 2024
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I would like to revisit some quotes from Phil Spencer during the recent Xbox Era interview that confirm or clarify Xbox's multiplatform strategy.
Phil Spencer discusses how their strategy is tailored to different types of screens, acknowledging that "not every screen is equal." He explains that their focus is on open platforms like PC and cloud, which are growing rapidly, while also supporting closed platforms like competing consoles on a case-by-case basis. He emphasizes that games are the primary focus of their strategy, allowing for the development of major titles while still supporting in priority their own hardware, services, and platform. (where they more money).
Phil Spencer emphasized in his interview with Destin that not all Xbox games will be available on other consoles.
He also said it a year ago during last year's Xbox Developer Direct about the case-by-case strategy and not to think that, i quote: "these 4 games were a not a sign that everything else will follow, that is not the case."
He reiterated this point during the Xbox Era interview, stating that "not every screen is equal," and explained how their strategy differs depending on the type of platform. He noted that their approach primarily focuses on open platforms like PC and cloud, rather than closed platforms such as competing consoles.
Xbox's strategy is much more nuanced than some believe; it's not all or nothing but somewhere in between. Xbox is aware that they make more money with their own ecosystem, services, and hardware. And They are also aware that it is in their best interest to prioritize open platforms like PC and especially the cloud.
It's logical, what brings the most is PC and cloud, and their own ecosystem, where there are no 30% commissions, as he said in the interview. It's logical that they continue to prioritize their own ecosystem, it's just good business sense.
The mistake often made by some people is to believe that the multiplatform strategy primarily concerns other consoles, but that's false; it mainly concerns growing markets like PC and cloud. As for other consoles, it will be on a case-by-case basis like we can already see and as has been said many times., and for the few games that will be ported to other consoles, these are temporary exclusives, as it seems to be the case: sea of thieves (Exclusive for 8 years), forza horizon 5 (Exclusive for 4 years), etc.... Of course, games that are already multiplatform remain multiplatform, like Call of Duty, Doom, Outer Worlds, etc.
It should be noted that Phil Spencer wants to be more transparent about what will or will not be released on other platforms, as he mentioned in the interview, which is also a good thing and will avoid false speculations.
Source: https://xboxera.com/2025/02/15/xboxera-interviews-phil-spencer/
(...)And obviously not every screen is equal. Yeah, like there’s certain things we can’t do on the other closed platforms that we can do on open platforms, cloud – it’s different. But games should be the thing that we’re focused on. And the strategy that we have allows us to do big games, while also supporting our native platform from hardware to the platform and services that we have and that’s going to be our approach.
(...)But yeah, I would love to make all of the money for all of the games that we ship right, like obviously we make more on our own platform. It’s one of the reasons that investing in our own platform is important.
To summarize:It’s why us embracing Windows and embracing Cloud has allowed us to grow. One of our fastest growing regions for us right now is Asia and it’s not because we’re selling more consoles in Asia, but through cloud and PC, we’re finding more users year over year than in any other place. The fastest kind of platform is Cloud
Phil Spencer discusses how their strategy is tailored to different types of screens, acknowledging that "not every screen is equal." He explains that their focus is on open platforms like PC and cloud, which are growing rapidly, while also supporting closed platforms like competing consoles on a case-by-case basis. He emphasizes that games are the primary focus of their strategy, allowing for the development of major titles while still supporting in priority their own hardware, services, and platform. (where they more money).
Phil Spencer emphasized in his interview with Destin that not all Xbox games will be available on other consoles.
He also said it a year ago during last year's Xbox Developer Direct about the case-by-case strategy and not to think that, i quote: "these 4 games were a not a sign that everything else will follow, that is not the case."
He reiterated this point during the Xbox Era interview, stating that "not every screen is equal," and explained how their strategy differs depending on the type of platform. He noted that their approach primarily focuses on open platforms like PC and cloud, rather than closed platforms such as competing consoles.
Xbox's strategy is much more nuanced than some believe; it's not all or nothing but somewhere in between. Xbox is aware that they make more money with their own ecosystem, services, and hardware. And They are also aware that it is in their best interest to prioritize open platforms like PC and especially the cloud.
It's logical, what brings the most is PC and cloud, and their own ecosystem, where there are no 30% commissions, as he said in the interview. It's logical that they continue to prioritize their own ecosystem, it's just good business sense.
The mistake often made by some people is to believe that the multiplatform strategy primarily concerns other consoles, but that's false; it mainly concerns growing markets like PC and cloud. As for other consoles, it will be on a case-by-case basis like we can already see and as has been said many times., and for the few games that will be ported to other consoles, these are temporary exclusives, as it seems to be the case: sea of thieves (Exclusive for 8 years), forza horizon 5 (Exclusive for 4 years), etc.... Of course, games that are already multiplatform remain multiplatform, like Call of Duty, Doom, Outer Worlds, etc.
It should be noted that Phil Spencer wants to be more transparent about what will or will not be released on other platforms, as he mentioned in the interview, which is also a good thing and will avoid false speculations.
Source: https://xboxera.com/2025/02/15/xboxera-interviews-phil-spencer/
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