uselessrobot
New member
I didn't actually force close anything, but in the multiple instances I've played there wasn't anything running in the background. Frame rate had an edge over my Lumia 920, which I attribute to the lower resolution of the One S. But it wasn't consistent across the board. It dipped more dramatically when there were other vehicles on the screen and intermittently throughout the race. On the Lumia, even if max framerate wasn't quite as good it was always consistent. And load times were much, much better on the Lumia. I'd be curious to see how this game runs on the 820.
The other interesting thing on the One S is that environmental textures looked worse. And on buildings in the distance textures didn't appear at all. What I don't know is if it's automatically optimizing for the phone or if it's the same for all Android phones.
As far as controls are concerned, I personally use control scheme D, where each half of the screen controls turning and the icons are below. It's the same scheme I used in Asphalt 6 and I found it to be effective. Although, auto acceleration might be causing some of my problems. I'm halfway through Cup 8 and so far have managed to get 3 stars in all but 2 events. Actually, final race in Cup 7 is rough; I haven't finished that one either.
The other interesting thing on the One S is that environmental textures looked worse. And on buildings in the distance textures didn't appear at all. What I don't know is if it's automatically optimizing for the phone or if it's the same for all Android phones.
As far as controls are concerned, I personally use control scheme D, where each half of the screen controls turning and the icons are below. It's the same scheme I used in Asphalt 6 and I found it to be effective. Although, auto acceleration might be causing some of my problems. I'm halfway through Cup 8 and so far have managed to get 3 stars in all but 2 events. Actually, final race in Cup 7 is rough; I haven't finished that one either.