I do think it's odd whenever anyone assumes that because we are Windows Central, we only care about Windows. I don't subscribe to bizarre company tribalism and neither do any of my colleagues, so I'm not going to go to war against SteamOS just because it may pose a threat to Microsoft's complete and utter dominance in the PC gaming space. Competition is rarely a bad thing in consumer tech, and if SteamOS pushes Microsoft to finally meaningfully invest in improving the Windows experience on PC gaming handhelds I'm all for it.
You can believe that Valve and SteamOS are as shady as you want, but Valve has always been about taking advantage of open-source development tools and features, leaning on third-party developers to do a lot of the work for them. Microsoft also loves to make much of the software, APIs, and other products it creates and invests in open source. It just makes sense with video games, which span such a ridiculous breadth of devices with different hardware, architectures, driver support, connected peripherals, custom interfaces, etcetera; why would Valve build everything from scratch when some of what it needs already exists and is readily available to use?
Also, one of SteamOS' developers, Pierre-Loup Griffais, said, "I don't think the goal is to have a certain market share, or to push users away from Windows. If a user has a good experience on Windows, there's no problem." Even if Valve's CEO said something different, is that really so surprising? Windows might as well hold a monopoly on non-console gaming, and I'm sure Valve doesn't love being so wholly reliant on a company that's actively trying to find its own ways to monetize its PC gaming efforts through its own OS-level storefront.
If SteamOS really is riding on the back of Microsoft's Windows investments, and that really does lead to SteamOS becoming a viable alternative to Windows that draws PC gamers away, then Microsoft only has itself to blame for its complacency on Windows. SteamOS is an intuitive, focused operating system that on Steam Deck (and soon Legion Go S), guarantees a level of compatibility and usability that casual gamers look for. It's no wonder that's appealing to so many people who want something in between a console and a gaming PC.
Support SteamOS or don't support SteamOS, that's on everyone individually and is just the name of the game for, well, most competitions between consumer-facing companies. Being a part of Windows Central doesn't mean blindly throwing my weight behind Windows, though. SteamOS is here, and it's growing, and anyone who truly loves Windows should hope that it drives Microsoft to make Windows better for PC gamers, rather than hoping SteamOS (the only legitimate competitor in the space, Mac isn't it) dies because Valve isn't building something 100% from scratch.
Thanks for the thoughtful reply. I strongly agree with you that competition is good, vital even. I also agree that Microsoft probably has itself at least partly to blame should Steam OS become successful: no question that MS has failed to provide a clear vision for its own gaming store or for handhelds. Further, I support you and the other writers at Windows Central to both A) having your own opinions, which could certainly include a love for Steam OS and B) honestly discussing both facts and opinions about how MS compares to competing options.
I also don't have a problem with Steam as an application, whether that's running on Windows or Mac OS.
Where I have a problem is with a site that is focused on Microsoft only telling half the story and leaving out the entire portion that relates to Microsoft. In any decent reporting, you'll present all the relevant sides of an issue. Unlike what I would consider to be legitimate competitors like Apple, Google, Sony, and even Steam running on Windows, all of which are fine, Valve's Steam OS can only do what it does because it ripped off Microsoft's APIs. None of those other competing companies or platforms did that. They all built their own. I do expect to see that in the reporting. If people (including the author) then choose to support it in spite of that, that's fine (I'd say unethical, but I accept that others may define that differently), but don't fail to inform.
The equivalent would be if the Wall Street Journal ignored the facets of a corporate story that would be relevant to investors in that corporation, or if a health periodical praised a new drug's benefits without covering the known side effects. It's improper journalism.
Regarding your line that "Mac isn't it" is missing the point (or I was unclear) on the nature of the threat: Steam OS is obviously not going to take over Windows for the person or enterprise using it for web browsing or application software. What Steam OS does is removes the need for Windows over Mac OS for the user who has their games on the Steam OS system. Where before, the Windows system was more attractive than the Mac because it ALSO could run their games, if they already have a dedicated handheld for that, now they might as well use a Mac instead of a Windows computer for the other stuff. Steam OS takes away one of the core advantages of Windows over Mac. Microsoft went through the huge expense and R&D to create the gaming APIs that allowed Windows to run games at a high performance (before that, they ran on DOS, even if the launcher was in Windows).
And if Steam OS built that themselves, I'd say more power to them and too bad for Microsoft (like I do with Android and iOS over Windows Phone). But they didn't. They stole the APIs that allow those games to run from Microsoft. Yes, some of that comes from the Linux WINE project, but using that in a for-profit device changes whether that's acceptable. If you make a copy of a book or a tape for your own use, that's fine. But when you then turn around and sell and take money away from the artist who created it, it's not.
I ran product development for a game company for a time and we used Linux over Windows in our system, mainly to keep the cost down to hit a marketable price point (Windows added almost $100 per device for the embedded license). I was never entirely convinced that what we did was purely ethical there either when it involved MS APIs, but unlike Valve, we LICENSED the games from the studios who created them and our own engineers re-programmed them where needed and recompiled the games to run on Linux. Every game we monetized, we had rewritten. That meant 0% of new games for Windows could run on our system without our expending real effort to make each one work. For me, that materially changes the acceptability (but like I said, even so, I was never entirely convinced that what we did was right either).
Further, if MS had had the policy then that they have now of not charging for a Windows license for a small tablet, we would have absolutely used Windows. Valve had that option and CHOSE not to do it because, according to their CEO, they wanted to hurt Microsoft. Malicious intent seems quite different from pricing ourselves out of the market altogether.
I'm not asking you to share my concerns or saying you need to agree with me, but that would be great if you did ;-), just please include the facts in the stories on Steam OS and cover, at least in some stories, the impact to Microsoft.