Unity games integration

anubhav756

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Sep 25, 2013
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Hi

So I made a puzzle game in unity for both windows and windows phone 8.1 (..and not windows/winPhone 8). I need help to integrate features like integrating ads, rate and review button, etc.

I tried a Unity plugin prime[31], to integrate ads, but it supported the windows phone 8 platform only, and the documentation had steps for the wp 8 only.

Is prime[31] the only way to do so?
Is there any way to integrate ads using Visual Studio, and making changes in the build itself (that is, after building the Unity player, and before deploy)?

Thanks in advance :grin:
 
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I think when you build as a windows store or windows phone project, unity doesn't create packages, it creates a visual studio project. So you can finish your work with unity -> export your project -> add your ads using xaml/c# via visual studio -> and then build your final packages
 
Prime works.
But before Prime, I used to do all platform integration in visual studio. Basically you need to make .net events in your unity source files, then in visual studio you can hook/subscribe to those events e.g. PurchaseCoins (or ShowAd) then in visual studio subscriber, you can call Store API to make purchase. You will then have to set properties or call methods into your Unity source files to report that purchase happened.
 
Ohh...sorry I did not mention one more thing (I'll edit the main post too)...

My game targets Windows (phone) 8.1....and prime[31] supports the Windows phone 8 and Windows 8 very well but hasn't updated their plugins to support 8.1....

So my question exactly is that can I use prime[31] Microsoft Ads plugin in the Windows (phone) 8.1 project too??
Have you tried??

And thank you so much for your reply.....I was really stuck in this since sooooo long.. :D
 
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