AngryNil
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- Mar 3, 2012
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I read it as "native app or game". Oops. That said, my idea would definitely run on even first-gen devices, since it's a 2D environment broken up into individual locations. I originally thought I'd get started on it for Windows Phone 7 very soon, but WP8 has me waiting now, especially with the promise of W8 compatibility. Windows Phone 8 may open with 100k apps, but Windows 8 won't.:straight:
Might not be so simple with a game, I haven't tried. Especially since I'm examining the possibility of native, and who knows what else is coming with WP8's dev kit. If I recall correctly, one of the issues with the Mango transition was that Microsoft initially did not provide the ability to support Mango & pre-Mango concurrently. I wouldn't want to have to release WP7 and WP8 versions separately.Ahhh, come on, you know and I know about build targets in Visual Studio. They do work.
I'm implying the exact opposite - that development in these highly competitive mobile stores is incredibly hit-and-miss. For example, I use Call Credit (fantastic app). I paid for it because it's so damn useful, but the developer has gone on record and said it is the lowest-paying job he's ever done. In this case, there's isn't even competition. Super useful, good implementation, constant bug fixes and updates... yet, low return.Do you want to imply that you have a guarantee of success if you are clever and code for WP8
Also, you might notice from a quick Marketplace browse how hard it is for a paid indie title to top the charts. Apart from fads such as logo-identifying games, it's super rare.
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