- Jul 8, 2013
- 273
- 0
- 0
I'm starting this thread to continue discussion on HW part of XboxOne. Original thread here -> http://forums.windowscentral.com/xbox-one/264625-konami-confirms-mgs5-720p-xbox-one-1080p-ps4.html
This is where all my hopes go:
1. Tiled Resources: exclusive for DX11.2 (Win 8.1, XboxOne)
Tiled Resources, exclusive to DirectX 11.2 (Windows 8.1 OS) & Microsoft Xbox One - YouTube
"Tiled Resources allows for significant enhancement of in-game textures by making it possible to simultaneously access GPU and traditional RAM memory and create a single large buffer where large textures can be stored. This technique was demonstrated with a model of Mars which displayed a 3 GB texture using just 16 MB of GPU memory!!!!".
2. full HSA APU support in DX11.2 supported by XboxOne, but not PS4.
3. optimizing XboxOne OS and re-allocating resources (multitasking, Kinect) to free up to 5-10%.
there really is some big potential on XboxOne, I hope we will see that already in exclusive titles coming out end of 2014. 1080p/30-60fps will deffinitely be standard on Xbox platform as well. We just need to wait.
This is where all my hopes go:
1. Tiled Resources: exclusive for DX11.2 (Win 8.1, XboxOne)
Tiled Resources, exclusive to DirectX 11.2 (Windows 8.1 OS) & Microsoft Xbox One - YouTube
"Tiled Resources allows for significant enhancement of in-game textures by making it possible to simultaneously access GPU and traditional RAM memory and create a single large buffer where large textures can be stored. This technique was demonstrated with a model of Mars which displayed a 3 GB texture using just 16 MB of GPU memory!!!!".
2. full HSA APU support in DX11.2 supported by XboxOne, but not PS4.
3. optimizing XboxOne OS and re-allocating resources (multitasking, Kinect) to free up to 5-10%.
there really is some big potential on XboxOne, I hope we will see that already in exclusive titles coming out end of 2014. 1080p/30-60fps will deffinitely be standard on Xbox platform as well. We just need to wait.

Last edited: