Guest_aotf
New member
- Feb 9, 2017
- 133
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@Richard, LOL Here comes the damage control...
You're now going to criticise stories and context in a video game? lol
Did you ever play games like the witcher 3, Horizon or Zelda Botw?
Even the side quests have WAY more meaning and background story than everything about this game.
The quests in SoT is just got there get a chest and sell it. That's it. You don't know whose chest it is, who are the skeletons protecting it, what's so special about it. Even in Ubisoft's generic side quests there is little side story. Here there is nothing. We don't anything about the few NPC we meet, well except for the fact that they are trying to sell us stuff...
Even the most basic mario games has story and context as to why you do stuff. Here you're calling this flaw a "huge plus"?? Laughable... There is a limit to damage control and overhyping something.
This is suppose to be a social experience. It's to be expected that I can play with the people in my house or my neighbourhood without needing to use multiple TV/screens, console/PC, XBL accounts, copies of the game. It's really strange to see people defending this. You don't want it fine, but this is a feature that could have really helped the game and get more active players...
"Travelling from point a to point b is what makes the game."
Yes, we know the game depends a lot on "friends" goofing/fooling around on the ship. But how is this different from spending time on GTA? Well, in GTA there are a LOT more things to do, and it has a MUCH bigger base...
Sorry but defending the loot and navigating is really easy. I've hardly come across any players. What exactly is "plan a course of action"? You make it sound like rocket science or something. Mark an point on the map, follow the wind and get to that point. It's not difficult. It actually is boring in fact. I mean once you played the few tunes and had some grog there is nothing much to do on the ship...
"The character creation is alot more complex than other games."
This is hilarious. I guess you haven't played a lot of games. You are limited right from the start as you are given a limited of randomly generated characters. They could have then given the option to update the character (no 2 pirates would still not look the same). But no, you just can't change it after that. Oh but don't worry, the game is based on cosmetic items. You'll be able to either 1) grind to be able to get the look you want or 2) spend money to get the look you want.
Nice to see a free2play econmics here. Oh wait the game is not free, it actually hs a full AAA price. lol
The "you are free to do what you want" reminds me of what NMS was all about. Can you actually tell me what "pirate legend" is? The "do what you want" is a weak excuse for the devs who didn't want to add any real goals. From what I can see, devs are mostly hyping cosmetic and looking "cool" right now. The problem is that this isn't like minecraft. You cannot build stuff. This has quests. You got to get chest, skulls or animals from one place to another so you can win gold. Why are you doing that? What is the real goal? Games like Minecraft and GTA has a HUGE base, they have LOADS of mods, you can create and do a lot of stuff. SoT? It looks almost empty when we compare. The NPC on the island don't speech and just want to sell stuff. The skeletons just attack you like idiots. Rest of the world is lifeless...
Did you see the achievements? Mindless grinding coming up...
"There's no repetitive playing the same quests over and over again like other games (destiny) in the chance you might get a loot drop that gives you 1 light level more."
Are you kidding? I did the same quest quite a few times: 1) take a map, 2) go to the island, 3) look at where it is on the map of the island, 4) dig it up, 5) kill some dumb skeletons, 6) return to and outpost and sell it.
This game is repetitive, and i think it's crazy to even deny that.
Like I said, somewhere. There is no such thing as the best multiplayer game... But it's interesting how most of the guys saying stuff like this happen to be die hard MS/XB fans...
How about you talk about your progression in the game in 1-2 months? lol
Oh, and no. Ewww I agree I wouldn't suggest people to buy SoT. But don't rent games yuck. I hope people don't start renting games. I want people to buy games and reward game makers. I want gaming to be about quality as devs try to make good games to sell. I don't want the future of gaming about quantity where amount of content matter. Where devs just rushes loads of content...
I want to own my games I don't want MS to tell me what I get to play or not...
You're now going to criticise stories and context in a video game? lol
Did you ever play games like the witcher 3, Horizon or Zelda Botw?
Even the side quests have WAY more meaning and background story than everything about this game.
The quests in SoT is just got there get a chest and sell it. That's it. You don't know whose chest it is, who are the skeletons protecting it, what's so special about it. Even in Ubisoft's generic side quests there is little side story. Here there is nothing. We don't anything about the few NPC we meet, well except for the fact that they are trying to sell us stuff...
Even the most basic mario games has story and context as to why you do stuff. Here you're calling this flaw a "huge plus"?? Laughable... There is a limit to damage control and overhyping something.
This is suppose to be a social experience. It's to be expected that I can play with the people in my house or my neighbourhood without needing to use multiple TV/screens, console/PC, XBL accounts, copies of the game. It's really strange to see people defending this. You don't want it fine, but this is a feature that could have really helped the game and get more active players...
"Travelling from point a to point b is what makes the game."
Yes, we know the game depends a lot on "friends" goofing/fooling around on the ship. But how is this different from spending time on GTA? Well, in GTA there are a LOT more things to do, and it has a MUCH bigger base...
Sorry but defending the loot and navigating is really easy. I've hardly come across any players. What exactly is "plan a course of action"? You make it sound like rocket science or something. Mark an point on the map, follow the wind and get to that point. It's not difficult. It actually is boring in fact. I mean once you played the few tunes and had some grog there is nothing much to do on the ship...
"The character creation is alot more complex than other games."
This is hilarious. I guess you haven't played a lot of games. You are limited right from the start as you are given a limited of randomly generated characters. They could have then given the option to update the character (no 2 pirates would still not look the same). But no, you just can't change it after that. Oh but don't worry, the game is based on cosmetic items. You'll be able to either 1) grind to be able to get the look you want or 2) spend money to get the look you want.
Nice to see a free2play econmics here. Oh wait the game is not free, it actually hs a full AAA price. lol
The "you are free to do what you want" reminds me of what NMS was all about. Can you actually tell me what "pirate legend" is? The "do what you want" is a weak excuse for the devs who didn't want to add any real goals. From what I can see, devs are mostly hyping cosmetic and looking "cool" right now. The problem is that this isn't like minecraft. You cannot build stuff. This has quests. You got to get chest, skulls or animals from one place to another so you can win gold. Why are you doing that? What is the real goal? Games like Minecraft and GTA has a HUGE base, they have LOADS of mods, you can create and do a lot of stuff. SoT? It looks almost empty when we compare. The NPC on the island don't speech and just want to sell stuff. The skeletons just attack you like idiots. Rest of the world is lifeless...
Did you see the achievements? Mindless grinding coming up...
"There's no repetitive playing the same quests over and over again like other games (destiny) in the chance you might get a loot drop that gives you 1 light level more."
Are you kidding? I did the same quest quite a few times: 1) take a map, 2) go to the island, 3) look at where it is on the map of the island, 4) dig it up, 5) kill some dumb skeletons, 6) return to and outpost and sell it.
This game is repetitive, and i think it's crazy to even deny that.
Like I said, somewhere. There is no such thing as the best multiplayer game... But it's interesting how most of the guys saying stuff like this happen to be die hard MS/XB fans...
How about you talk about your progression in the game in 1-2 months? lol
Oh, and no. Ewww I agree I wouldn't suggest people to buy SoT. But don't rent games yuck. I hope people don't start renting games. I want people to buy games and reward game makers. I want gaming to be about quality as devs try to make good games to sell. I don't want the future of gaming about quantity where amount of content matter. Where devs just rushes loads of content...
I want to own my games I don't want MS to tell me what I get to play or not...