Xbox Project xCloud's coolest thing is its approach to phones

Windows Central

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Dec 17, 2013
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Finally, a company that gets why this is so important.
xbox-xcloud-halo-touch.jpg

Few things make me want to never play a mobile game quite like the words "on-screen gamepad," being such a universally awful experience. But it doesn't have to be that way, as proven by Microsoft at the Game Developers Conference (GDC) while showcasing its Project xCloud plans. For developers, a key component of the xCloud experience is what Microsoft has dubbed the "Touch Adaptation Kit," and how it'll make any Xbox game feel more natural for phones.
It's a huge deal, and something only Microsoft has spelled out in such clear and understandable terms. Here's how it works, and why it matters.

Full story from the WindowsCentral blog...
 

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