ayameanime
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- Jul 19, 2013
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Version 1.6 is at store: fixed sega CD and(maybe) Skydrive Integration.ok i think why the sage cd is not working is cus the game loads with out the bios and it should start with the bios at the same time. I just try a sage cd a game and the screen gone blank and i'm pretty sure the bios didn't load with it seeing how the bios work alone but not at the same time when trying to load a game :unhappysweat:
Hi Andre,
Hoping you could answer my question about support for 32X games? I'm pretty surprised you included support for the Sega Virtua Processor (which was of course only used in a single cartridge, Virtua Racing) but not implemented the 32X. I would have thought support for the 32X would take precedence?
Any progress with EmiPSX? I think EmiGens looks good enough for now
Hi, thanks the feedback:
1 - I'll do it.
2 - The only use I see is to not hide the game output, the control on genesis is digital, you press left to go left, don't matter how much you press. But I can do it on future.
3 - Have to see how I can get the camera button press event...
4 - Bug fixed on version 1.09. thanks the feedback.
After you do emipsx , Do the first emiN64 there has never been a n64 yet for the cell phone!
New Version is at Store!
Added .cue extension support and confirmation after download from skydrive.
Support to volume setting and virtual control configurable, please post your impressions(and any bug found).
PS: big size x,y,z option on next update and new control skin.
This is the fusion364 emulator for my Alienware laptop and when it loads a game it loads the cue file but dose not show the bin file to load the game even tho the bin is there ...The cue file is 4 mb and the bin file the main file is like 450 mb..your emulator needs to only load the the cue file for the game to work right, but still needs to read the bin.. so its loads the cue file first and then reads the bin fileView attachment 40097