dKp1977
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- Jul 14, 2011
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Cool ... submitted the alpha build. Should be live in a couple hours.
Send out those emails with the download link, man.
Cool ... submitted the alpha build. Should be live in a couple hours.
downloading nowSeems to have worked when I rebuilt it. I've sent the link to those interested in playtesting. If anyone else wants to join playtesting, let me know and I'll include you in the next release.
Alright, I took it for a short first spin (just got up literally and had to look after our kids, so not that much time to get deeper into it as of yet).
- Texts are somewhat tiny. I'd increase the font size overall and make the text boxes scrollable.
- the hints appearing on the top left of the screen during the game are too far left, the text is cut off.
- it would be nice if users could somehow see what a spell (or any other action button) actually does. Like a tooltip appearing on tap or something.
- some sound effects are a bit weak compared to others. But I think that's something you'll be working on later. Fine tuning.
- Instead of having a button where the players choose their quests, I'd much prefer having sort of a journal and NPCs that give me quests.
- the maps can be zoomed in and out completely. There needs to be a limit for how far they can be zoomed in and out (another fine tuning thing I guess).
Other than that it's looking damn awesome to me so far.![]()
