[Blog Post] Upcoming WP8 / W8 RPG - Demon's Bane

Something went wrong in the submission process .... I must have forgotten a step. I'll look into it and resubmit ... sorry for the delay.
 
3d you say? As a rpg fan I like more 2d way of things, as 3d usually just slows things down and eats your battery 😊 but nice if you succeeded in making a game without mentioned problems! Will try it definitely 😊
Sent from my NeverAndroidAgain**1020** via Tapatalk
 
Cool ... if you want to get in on the beta, just PM me your Microsoft ID. It's not your typical RPG .... a bit more like XCOM but in a medieval setting and without the base building aspect.
 
Strange ... it keeps failing in the digital signing step. I'm going to have to rebuild it and try again. Will submit again tomorrow.
 
Seems to have worked when I rebuilt it. I've sent the link to those interested in playtesting. If anyone else wants to join playtesting, let me know and I'll include you in the next release.
 
Seems to have worked when I rebuilt it. I've sent the link to those interested in playtesting. If anyone else wants to join playtesting, let me know and I'll include you in the next release.
downloading now
will give u my feedback soon
 
Alright, I took it for a short first spin (just got up literally and had to look after our kids, so not that much time to get deeper into it as of yet).

- Texts are somewhat tiny. I'd increase the font size overall and make the text boxes scrollable.
- the hints appearing on the top left of the screen during the game are too far left, the text is cut off.
- it would be nice if users could somehow see what a spell (or any other action button) actually does. Like a tooltip appearing on tap or something.
- some sound effects are a bit weak compared to others. But I think that's something you'll be working on later. Fine tuning. :)
- Instead of having a button where the players choose their quests, I'd much prefer having sort of a journal and NPCs that give me quests.
- the maps can be zoomed in and out completely. There needs to be a limit for how far they can be zoomed in and out (another fine tuning thing I guess).

Other than that it's looking damn awesome to me so far. :)
 
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Is it too late to join beta? If not sign me up, this game looks amazing so far. I'd love to test.
 
Alright, I took it for a short first spin (just got up literally and had to look after our kids, so not that much time to get deeper into it as of yet).

- Texts are somewhat tiny. I'd increase the font size overall and make the text boxes scrollable.
- the hints appearing on the top left of the screen during the game are too far left, the text is cut off.
- it would be nice if users could somehow see what a spell (or any other action button) actually does. Like a tooltip appearing on tap or something.
- some sound effects are a bit weak compared to others. But I think that's something you'll be working on later. Fine tuning. :)
- Instead of having a button where the players choose their quests, I'd much prefer having sort of a journal and NPCs that give me quests.
- the maps can be zoomed in and out completely. There needs to be a limit for how far they can be zoomed in and out (another fine tuning thing I guess).

Other than that it's looking damn awesome to me so far. :)

Cool ... thanks for the feedback. I originally built the menus for laptop and wasn't really considering them working on the phone. Even then the menus / text sections were just quickly thrown together. They will definitely be updated. I might need some ideas on the best way to do it though. Ideally, the interface would be suitable for either phone, tablet or larger screens so as to save me from maintaining two different interfaces. It should also be visually interesting yet still intuitive. I like the story / journal approach and I think I'd like to have the option to replay existing / past levels. Not sure though ... maybe that shouldn't be allowed?
 
Wow, this is awesome! I'd love to help out with testing. PMing you my Microsoft account now! :D
 
I'd like to get input on some of the core gameplay elements. At the moment, we have a system where each warrior can move once, attack as many times as they have attacks on their profile and can perform as many special abilities as their "action points" will allow (blue mana bar next to the red life indicator). I could go with this approach but perhaps have each special ability use up one of the character's attacks? That way you could choose to perform a special attack or a normal attack. Another, more radical, option could be to have action points be used up for attacks and even movement. That way a character could use up all his action points in a turn to move really fast but not attack or attack 3 times if he stayed stationary. Let me know what you think .... I kind of like the second option but I worry that people might not understand why they are suddenly not able to attack after they move their character across the board in contact with enemy.
 
Can I also get some feedback on the remaining character class?

- Centaur lancer / archer will be in the next update.
- What do you guys think of a human male cleric character? A melee healer in heavy armour.
- Thinking of adding a human knight (either male or female) that is both a melee fighter as well as a leader / support abilities for boosting nearby warriors. Good / bad idea?
- Would like to add another dwarf ... perhaps just a generic dwarf warrior?
- Halfing character of some kind? Halfling / Hobbit thief, perhaps?
- Male Elf character ... Elf Paladin? Melee character but with limited magic abilities.

Thoughts? Any particular character class you would like? I may be able to ask one of the 3D artists I work with to make a request ... but I'm usually limited to using whatever they produce.
 
Cannot be installed on my phone(lumia 525)
Error : Not able to put ur request forward or something like that
 

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