Yesterday ubisoft presented rainbow six siege isn't that sought?
I've no clue what to think here. It's such a big switch from the Vegas games, it seems.
I thought it looked cool. But I can't tell if it looked cool because of how it played or because how those 'acting' like they were playing were so coordinated, calm, and helpful towards one another... the same with The Division (I think someone even mentioned somewhere that the 'players' voices were pretty similar in both demos).
Either way - I want to play with those people all the time... Thankfully I have a few friends that I can do that with in co-op games.
I actually hated the people from The Division. They seemed more guided than coordinated, and it made the gameplay suffer. They were too slow with stuff, wasting time just looking around and pretending to be surprised. Like, when the girl in there is yelling things like "this guy's tough," and "do something," I'm just like..."why aren't YOU doing anything?" The presentation is obviously supposed to show the benefits of coordination, but they did it in a terrible way. It was too canned and structured.
Rainbow Six had a similar feel, to me. The timer on the game made them move faster, which helped, but their coordination seemed forced, and too atypical to judge the game by it. I'd have rather seen them grab a few random interns or Watch Dog devs or something, and given them the controls and nothing else. Don't give them a chance to coordinate or see it beforehand, and let us see what some everyman experience will be like.
If it's anything like classic Rainbow Six games, there is a pre-mission where you are given intel and a map and you actually do spend time coordinating before you start the game. You create a plan and then everyone has to execute it.
Rainbow Six 3 Raven Shield Mission 3 Planning PC walkthrough How will Rainbow Six Patriots compare? - YouTube
Ooh, gief links!
Although the franchise hasnt really been the same after the first game an Rogue Spear, I miss that kind of stuff..
I doubt it will be anything like that. Raven Shield was pretty much the last Rainbow Six that was true to the original in this sense. The franchise has gone to **** since.
I actually hated the people from The Division. They seemed more guided than coordinated, and it made the gameplay suffer. They were too slow with stuff, wasting time just looking around and pretending to be surprised. Like, when the girl in there is yelling things like "this guy's tough," and "do something," I'm just like..."why aren't YOU doing anything?" The presentation is obviously supposed to show the benefits of coordination, but they did it in a terrible way. It was too canned and structured.
Rainbow Six had a similar feel, to me. The timer on the game made them move faster, which helped, but their coordination seemed forced, and too atypical to judge the game by it. I'd have rather seen them grab a few random interns or Watch Dog devs or something, and given them the controls and nothing else. Don't give them a chance to coordinate or see it beforehand, and let us see what some everyman experience will be like.
This times 10.
The way that they played it made me not want them nearly as much. Like in Rainbow 6, are you really telling me that 4 people are really going to sit outside of a door while someone slowly drives a drone around? Or that the two bad guys will just look at the door? Yeah, that's never going to happen.
Or how in the division, the girl was just like "whoa, look at the history of this place". Yeah, that'll never happen. The players were acting like they were actually in the game, which people don't do. Most people work talk to each other to plan an objective not "yep, home sweet home" stuff.
You are partially right, but also wrong. I've been in this gaming community for years now, if I had to nutshell the entire community into one word/value, it would be "teamwork". We arn't some superduper e-sports group or anything though, what matters is that people want to play as a team. Sure, in a random group/pug that stuff wouldn't happen, but it would easily happen. Well, perhaps staring at the door wouldn't happen, but I think it's a legit "pressure" on the bad guys there. If you go anywhere visible, you'll get sniped and I guess it's not a stupid idea to try the cover the most likely entrance?![]()