- Nov 8, 2012
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It's obviously a good chunk of speculation, and sources aren't reported/verified, but this is a pretty interesting explanation of how the Xbox One's hardware issues exist:
http://www.redgamingtech.com/xbox-one-esram-720p-why-its-causing-a-resolution-bottleneck-analysis/
It sounds a little like Sony got REALLY lucky with the RAM it was able to gather, as they were initially going for just 4 GB of GDDR5. That, and there's a real question of IF developers will put in the extra effort to figure out the ESRAM, and to what extent it can improve things (also, of course, how long before the improvements become noticeable/1080p).
http://www.redgamingtech.com/xbox-one-esram-720p-why-its-causing-a-resolution-bottleneck-analysis/
It sounds a little like Sony got REALLY lucky with the RAM it was able to gather, as they were initially going for just 4 GB of GDDR5. That, and there's a real question of IF developers will put in the extra effort to figure out the ESRAM, and to what extent it can improve things (also, of course, how long before the improvements become noticeable/1080p).