Can someone explain why EA's pass thingy was so bad in most peoples eyes?
Was it concept, implementation, etc.
Was it their way to stop used games, or was they trying to get paid to keep servers and all that entails running, which would be an on going cost compared to offline games.
Serious question, as I've never used it, but it 'seemed' to be hated.
Your all very creative on both sides to keep car analogy going this long. Lol.
Especially when there's ones that are at least in the same entertainment sector to choose from.
Was it concept, implementation, etc.
Was it their way to stop used games, or was they trying to get paid to keep servers and all that entails running, which would be an on going cost compared to offline games.
Serious question, as I've never used it, but it 'seemed' to be hated.
Your all very creative on both sides to keep car analogy going this long. Lol.
Especially when there's ones that are at least in the same entertainment sector to choose from.